WytRaven's Robot WIP

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Tue Nov 06, 2007 4:27 am

BN* ooops :?
BA could be used, though ;)
BN = Blender Nation
BA = Blender Artists

That, what you do, there, can't be done, by a noob ;)
You are not a noob - maybe a new by but not a noob ;)

tweeby
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Post by tweeby » Tue Nov 06, 2007 5:36 am

:o That's amazing only crit is the piston head and nut thingy it's too clean, a bump map with scratches would make the image even more awesome :lol:.

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WytRaven
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Post by WytRaven » Tue Nov 06, 2007 2:38 pm

@tweeby: Yes it is too clean you are right about that, in fact the whole model is too clean at the moment. Consider it right now to be straight out of the manufacturing process ;) Once I have built all my bits and pieces then I will go back and start more detailed texturing like dirt and scratch mapping.

@Those wanting a tut: Good news! Thanks to Macrob pointing me to recordmydesktop for linux I have a means to do a tutorial. I have teseted it and it works rather well. Thanks Macrob!

I will probably use the nut as an example because although apearing quite simple it has some less than straight forward bevels and all in all will serve well to cover all of the basic modeling techniques I am using at the moment. I won't give an ETA on tutorial right now but will promise that it will be done realtively soon. :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Tue Nov 06, 2007 7:15 pm

That's great news T. Looking forward to it, and to more images.

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Kram1032
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Post by Kram1032 » Wed Nov 07, 2007 7:04 am

Yay :D mechanical modelling tuts in blender :D

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WytRaven
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Post by WytRaven » Fri Nov 09, 2007 6:02 pm

Not sure if it's at all useful for any of you but here is my default settings for Blender. This is a scene saved immediately after start up so this is what I start with everytime. Blendigo is already configured to match it as well.

Basically it's setup with a scene scale of 1BU = 1 indigo cm. I have adjusted all viewports and the camera accordingly so that you should notice almost no difference to working in Blender's default scale (ie. you shouldn't have view clipping issues etc). Keep in mind I work at a res of 1920x1200 so you may need to fix the window positioning up etc to match your res/aspect ratio.

Anyway here it is if anyone wants it:
http://www.wytraven.com/binaries/default.blend
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Sat Nov 10, 2007 1:07 am

:D

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CoolColJ
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Post by CoolColJ » Mon Nov 12, 2007 10:10 am

nice modelling so far!

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WytRaven
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Post by WytRaven » Sat Nov 24, 2007 4:40 am

I can't do any renders right now as I have Schott Glass previews rendering day in day out at the moment but here are some screen grabs of the finished cylinder. I think I will tackle a gripper assembly or two next. I'm thinking a 3 point and a 2 point type will be enough for my purposes. I've got several 'projects' going at once at the moment so this is going a lot slower than I would like but what can you do aye? :P

Head Assembly:
Image

Tail Assembly:
Image

Complete:
Image
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Sat Nov 24, 2007 5:39 am

That's so damned amazing detailed, why the hell do you want to hang yourself when you see one of BbB's modelled stuff? His are great but yours are really great, too!

BbB
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Post by BbB » Sat Nov 24, 2007 6:18 am

I can only second that.
This is amazing. Especially since you're not using subsurf or any other tricks. It looks like jewellery to me. And it must feel like it doing it too!

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WytRaven
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Post by WytRaven » Sat Nov 24, 2007 6:22 am

Kram, because BbB's skill seems to know no bounds and mine definitely does :lol:

It's good though. People like BbB and 'The Dr' set a standard to aim for. It's a pity actually that DrBouvierLeduc (or however it's spelt :P) seems to have stopped posting work... :(
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Sat Nov 24, 2007 6:26 am

Here you go BbB, a challenge for you now that you've joined the masochistic modelers movement... see if you can figure out how I achieved the perfect bevel between a tapered cylinder and a spherical surface :twisted:

...and if you come back and say "here's one i threw together earlier in 5 minutes" or say "a small dog could do it" I really will throw myself of the nearest tall building! :shock: ;)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Sat Nov 24, 2007 6:49 am

Now here's something to occupy that long empty weekend!

kadajawi
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Post by kadajawi » Sun Nov 25, 2007 4:01 am

You mean on the first picture that on the left side? My first idea would be to cut the part of the cone that is near to the sphere into slices, select one of the slices and expand it (scale function or so?). Maybe add a sphere in order to get a reference. Dunno if that works.

Really nice modelling there, do you have something you model from? Looks like you like the boole feature :D At least that's how I would do it, and then fix what has been done wrong by boole.

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