CoolColJ's test pics thread

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Mon Sep 10, 2007 5:28 am

looks very cool :D - a really alienish looking material!

Also your last cgsphere looks great! I prefer the right one ;)

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 5:30 am

fixed the water model issue, but it looks strange now.... I think I need more polys in my water. 16,000 polys currently

and Sketchup is already choking when I try to do anything with this water :?
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Last edited by CoolColJ on Mon Sep 10, 2007 5:32 am, edited 1 time in total.

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 5:32 am

Kram1032 wrote:looks very cool :D - a really alienish looking material!

Also your last cgsphere looks great! I prefer the right one ;)
thanks I will use the one on the right but with an extra row or 2 of orbiting things at the top :)

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Kram1032
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Post by Kram1032 » Mon Sep 10, 2007 5:34 am

lol, you even can make alien water caustics :P

yeah, that will come out pretty neat, I think :D

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 5:39 am

SSS version... I was hoping to see sunlight beams filtering through, but the water model is really odd....

anyway the MLT version of this doesn't even have any sunlight or shadows!
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Kram1032
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Post by Kram1032 » Mon Sep 10, 2007 6:05 am

sunbeams appear very late :? - they need very long... you'd need to render it longer, to tell, if there are some ;)

Moses
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Post by Moses » Mon Sep 10, 2007 9:57 am

It may be a normal smoothing problem.

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 7:10 pm

yeah probably is...only way around that is up the poly counts...
changing the smoothing angles in Sketchup didn't help


I tried creating a high poly water model, 250,000+ polys, and it exported and rendered ok out of C4D with Cindigo, takes a while. Lush caustics! More like ocean water though, but rendered really slowly...

The bottom row of the pic is the poly reduced version at 55,000+ polys, which should look similar apart from the first render having a black absorbtion so it renders with more detail. Low poly version rendered 4 times faster! There are some flipped normals, I think, with the black areas, but the water model is quite angular, and arcs over on the crests.
The white parts on the surface, I don't know what they are, but they look like water foam. And the white artifacts adds to the look :)
They could be caustics refracting from the bottom as the water is totally clear.

I'll try and create a 32,000 poly water and export it out to Sketchup and see how it goes.
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OnoSendai
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Post by OnoSendai » Mon Sep 10, 2007 7:46 pm

Wow, nice looking tests :)
Top right one looks sweet.

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Stur
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Post by Stur » Mon Sep 10, 2007 11:12 pm

Top left too :D

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suvakas
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Post by suvakas » Tue Sep 11, 2007 1:49 am

Nice indeed !

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Kram1032
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Post by Kram1032 » Tue Sep 11, 2007 1:52 am

I love the top right one O.o

you should have made a bump map from the high poly model and used it for the low poly one - that should give close to similar results, then ;)

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CoolColJ
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Post by CoolColJ » Tue Sep 11, 2007 10:36 am

hey thanks guys - I'm surprised how well it turned out as well! :shock:
Definitely turning it into a proper scene later on 8)

well C4d reports it as 256,000+ polys, but sometimes it reads as 500,000+ triangles...when I export it out to the fry demo, that's what it says as well.
I'm really surprised how fast the Fry demo renders a similar scene!
Way faster than Indigo, I'll post the Fry result in my Fry demo thread later on...seems to be 3 times faster and Maxwell doesn't even render it properly.... But I prefer the finely detailed Indigo result though, just wish it had Fry's speed :)

Kram - I'm still trying to figure out how to create a bump map from the high poly object myself. Is there some program you can use to load both models into to create a difference bump map or something? Maybe I can do it Silo
Last edited by CoolColJ on Tue Sep 11, 2007 1:12 pm, edited 1 time in total.

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Post by Lord of the Rings Junkie » Tue Sep 11, 2007 10:58 am

CoolColJ wrote:Is there some program you can use to load both models into to create a difference bump map or something?
XNormal.

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CoolColJ
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Post by CoolColJ » Tue Sep 11, 2007 1:02 pm

thanks, will check it out

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