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PhilBo
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by PhilBo » Fri Aug 31, 2007 11:22 pm
I was thinking (and I know that this is not an original thought) that the camera man is missing from CG work. I remember seeing a site with all these images of items for sale on ebay that had reflective parts on them. Well, you could see the photographer in the reflections on the items and it was hilarious to see what they were wearing (or not wearing) when they took the picture. So, I thought that I should add a virtual photographer into my renders that have very reflective parts to increase the realism.
Here's my first go. The sphere is there just to clearly display the cameraman (me.)
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- PhilBo-ResistivityMeter2.jpg (60.58 KiB) Viewed 12656 times
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suvakas

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by suvakas » Sat Sep 01, 2007 12:07 am
Well..it's a bit unrealistic for studio shot
I've faked cameraman's shadow once. Came out pretty neat.
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PhilBo
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by PhilBo » Sat Sep 01, 2007 12:18 am
suvakas wrote:Well..it's a bit unrealistic for studio shot
Tell me about it! Who takes pictures of polished speheres...with a 1.3 megapixel Olympus? Totally unrealistic.
What would make it more realistic? Is the cameraman too big? Too close?
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OnoSendai

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by OnoSendai » Sat Sep 01, 2007 12:41 am
Perhaps have a camera on a tripod instead?
Would suit the studio setup better I think.
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PhilBo
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by PhilBo » Sat Sep 01, 2007 12:45 am
Camera....Tripod....Brilliant!
(slinks off to model SLR)
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suvakas

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by suvakas » Sat Sep 01, 2007 12:57 am
PhilBo wrote: Is the cameraman too big? Too close?
I meant that there should be no cameraman visible. As far as i understand, then shots like this are taken remotely..(or something like that).
But yeah, good idea Ono. A tripod would be great. Can't wait to see the result.
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PhilBo
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by PhilBo » Sat Sep 01, 2007 2:22 am
No wonder I cannot get a studio work! I stand there with a 1.3 mp camera wearing a pink polo! Who wants that in their picture. Sheesh!

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CTZn
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by CTZn » Sat Sep 01, 2007 3:12 am
Is the cameraman too big? Too close?
Yes I have that sensation... but finally nono.
And what ? Why couldn't the owner of an 1.3 megapixel Olympus do such renders ?
No, the real question is: "Fake or photo ?"

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Insquall
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by Insquall » Sat Sep 01, 2007 3:22 am
The camera should be in the EXACT centre of the sphere, otherwise it looks like you took the photo with your stomach
EDIT: why not use a HDR image
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CTZn
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by CTZn » Sat Sep 01, 2007 3:26 am
Good point

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OnoSendai

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by OnoSendai » Sat Sep 01, 2007 3:31 am
Insquall wrote:The camera should be in the EXACT centre of the sphere, otherwise it looks like you took the photo with your stomach
EDIT: why not use a HDR image
lol, so true!
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PhilBo
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by PhilBo » Sat Sep 01, 2007 3:34 am
I purchased a garden ball (14 inch mirrored sphere) and have made some environment maps for use in Blender. They are LDRI though. I have been meaning to create some HDRI ones of my lab and rooms in my home.
The reason I didn't use an HDRI is....I don't have one of a studio. I have streets, fields, kitchens, etc.....no studio.
Yeah...it makes sense to position the camera right at the camera in the blend file.
Here's the blend setup.
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- CameramanSetup.jpg (70.11 KiB) Viewed 12528 times
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Kram1032
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by Kram1032 » Sat Sep 01, 2007 6:15 am
If you use a HDRi, in example from your home, you get a light situation without any studio setup
and maybe, you even could get it with a simmilarish light situation

- move around your lamps and you might get it

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PhilBo
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by PhilBo » Sat Sep 01, 2007 6:22 am
If you look at the first image from my WIP thread using this scene (
http://www.indigorenderer.com/joomla/fo ... php?t=2470), I used the ufuzzi probe. The second image (and the one above) is lit using mesh lights. So, am no stranger to HDRI, but those HDRI's give reflections that are not in a studio (streets, chapels, fields, etc...)
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Kram1032
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by Kram1032 » Sat Sep 01, 2007 6:48 am
which makes the whole thing more interesting, I'd say
But you could reduce differences, by terminating as many reflectors and emitters, as possible

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