Indigo MultilightTest
Indigo MultilightTest
Here's a little test i did with rendering the Light-passes in different "Frames".
For that I used the Blendigo Export-Script and the Export animation Feature for automatic rendering.
Multilight is a intresting Feature for Lightsetupping, because if you've rendert your Lightpasses, it's very handy to configure the Lights if you want to and you haven't to render everytime a new test to see if the Lightconfiguration is okay !
For that I used the Blendigo Export-Script and the Export animation Feature for automatic rendering.
Multilight is a intresting Feature for Lightsetupping, because if you've rendert your Lightpasses, it's very handy to configure the Lights if you want to and you haven't to render everytime a new test to see if the Lightconfiguration is okay !
- Attachments
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- MultLights.gif (2.1 MiB) Viewed 12843 times
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- c-box-1.png (725.16 KiB) Viewed 12843 times
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- c-box-2.png (814.91 KiB) Viewed 12843 times
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- c-box-3.png (789.42 KiB) Viewed 12843 times
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- c-box-4.png (789.19 KiB) Viewed 12843 times
You can combine the images with "Sceen", I used Gimp for that.
A good explenation of the method could seen here:
Indigo and Multilights
A good explenation of the method could seen here:
Indigo and Multilights
Ono,
Could you explain again (or link to your previous explanation) of why this is physically incorrect? I've been looking through the forums, trying to find this but couldn't :(
I thought, that, as light properties are additive, and light waves don't interfere (at least, not on the scale we're talking about), doing a simple "add" function would be physically correct. Is the problem mainly re: tonemapping before/after the add?
Could you explain again (or link to your previous explanation) of why this is physically incorrect? I've been looking through the forums, trying to find this but couldn't :(
I thought, that, as light properties are additive, and light waves don't interfere (at least, not on the scale we're talking about), doing a simple "add" function would be physically correct. Is the problem mainly re: tonemapping before/after the add?
Yup.walter wrote:Ono,
Could you explain again (or link to your previous explanation) of why this is physically incorrect? I've been looking through the forums, trying to find this but couldn't
I thought, that, as light properties are additive, and light waves don't interfere (at least, not on the scale we're talking about), doing a simple "add" function would be physically correct. Is the problem mainly re: tonemapping before/after the add?
The correct approach is to form a linear combination of the *un tone-mapped* image buffers, *then* apply the non-linear tonemapping operation.
Applying the non-linear tonemapping operation first (i.e. mixing the PNGs) is incorrect.
Right :D
I might be wrong, because I've never used it before, but it looks like Cinepaint can do this...
[edit] This might also be nice functionality to have in violet.
I might be wrong, because I've never used it before, but it looks like Cinepaint can do this...
[edit] This might also be nice functionality to have in violet.
Yes !!Yup, would be awesome to have in Violet.
Unfortunately, the required GUI code is non-trivial Smile
that would be awesome. Hope one Day Violett support that feature, then we'll catch Maxwell with his "magic"

Here is a Gimp file with several lightsetups to try the IndigoMultilight-Mixing feature.
- Attachments
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- Water.rar
- (2.03 MiB) Downloaded 209 times
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- Water.jpg (27.37 KiB) Viewed 12713 times
this was my topic
some long time ago (November 06), read/see it here:
http://www.indigorenderer.com/joomla/fo ... .php?t=739
regards zuegs



some long time ago (November 06), read/see it here:
http://www.indigorenderer.com/joomla/fo ... .php?t=739
regards zuegs
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