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Kosmokrator
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Post by Kosmokrator » Mon May 28, 2007 5:42 am

afecelis its a very good attempt....please try to make the little tv more detailed...and tru to get a more dark image play with tonemapping to archieve the lighting conditions of the original photo!keep it up
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afecelis
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Post by afecelis » Mon May 28, 2007 8:01 am

Thanks kosmo and guys.

Here's the new version (untouched):
-added bump to the walls (maybe too much, now it looks like render noise)
-added bump to the floor
-beveled the tables
-remodeled the tv with more detail
-added an image that matches the time and style of the image, lol. Still gotta make it glow.
-lamp bulb is now yellowish and not so strong.
Untouched version:
http://www.danielpatton.com/afecelis/In ... ior_09.jpg
Tonemapped down a bit:
Image
bit of bloom:
Image
How do you reduce bump strength in blendigo?

Thanks for all the help and comments!
regards,
Alvaro
Last edited by afecelis on Mon May 28, 2007 11:50 am, edited 3 times in total.
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Kram1032
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Post by Kram1032 » Mon May 28, 2007 8:06 am

this is great!
yes, bumps on both the floor and the wall are too strong, but not so much ;)

glow:
make it a mesh emitter + diffuse transmitter which is blended with SSS :D
(the SSS isn't needed, but I still want to see the effect :D :D)

@ manitwo: I know, what you want to write, now... :twisted:

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Kosmokrator
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Post by Kosmokrator » Mon May 28, 2007 8:12 am

keep it up man!!!
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M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
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afecelis
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Post by afecelis » Mon May 28, 2007 8:37 am

glow:
make it a mesh emitter + diffuse transmitter which is blended with SSS
sounds interesting! Could do it with blender's material system, but blendigo's doesn't allow bitmaps in the diffuse channel, only blackbody/rgb emitters.
mmmhhh....will have to figure something out. I'm also curious about manitwo! ;)

Thanks Kosmo, I'll try playing a bit with violet to see if I can get a more similar lighting scheme to the one in the original image.
EDIT:uploaded some tweaked versions above ;) I think I like the darker version better, tonemapped down, version 10.
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afecelis
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Post by afecelis » Mon May 28, 2007 11:17 am

This is what's cooking now:
Image
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lekane
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Post by lekane » Tue May 29, 2007 9:55 am

oh you might want to remove the seam on the floor...
can't wait to see the glowing tv :P

edit: you could also make it glow in postpro ^^

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afecelis
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Post by afecelis » Tue May 29, 2007 10:16 am

lekane wrote:oh you might want to remove the seam on the floor...
can't wait to see the glowing tv :P

edit: you could also make it glow in postpro ^^
heheh, Or I can move the mat to cover it! ;)

I already tried adding the glow via postpro but didn't look so good :?
I'm trying different materials to see if I can achieve anything nearly similar.

Thanks for the interest and support Lekane and guys.
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Kram1032
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Post by Kram1032 » Tue May 29, 2007 9:23 pm

Not a blend of a light!
A light BEHIND the diffuse transmitter ;)
Just like more or less in a real TV ;)
and to get whites being white and not the pure light from behind, you can try to blend it with uniform SSS.

The blackbody emitter should have 6504K, as it's kinda an old TV.
A newer flatscreen would require 9300K ;)

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