CG Sphere project - 'Spherahedrons'
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Lord of the Rings Junkie
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- Joined: Fri Feb 23, 2007 4:38 pm
Heh, a little quick on the post button are we...
I'm planning on just letting the final piece render for at least a full day to get rid of all of the noise. I'm doing a new render now with a gain of 20, and it's looking pretty good so far (even though it's only been going about half an hour.) Depending on how things go I may even just let this one go and call it final.
Last edited by Lord of the Rings Junkie on Wed Apr 11, 2007 7:08 am, edited 1 time in total.
If you really want to get the hang of reinhard tonemapping settings, load an igi file into the indigo tonemapper (violet) and play with the settings in there. You'll soon get a good idea of what setting does what.
The hardest part of BEING yourself is FINDING yourself in the first place...
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http://thebigdavec.googlepages.com
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Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
Thanks, I'll try that. Here's an idea of what things looked like in Yafray with no AA. link
[Edit] Here's the edited render 9 hours in.
[Edit] Here's the edited render 9 hours in.
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Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
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Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
Well, I submitted it. "Spherahedrons" Now onto CG Sphere project number 2: A fluid sim vortex in a closed glass sphere.

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Lord of the Rings Junkie
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Thanks. I think I'll make it a little more creative by maybe adding a little ship being sucked into the vortex. I'm still suprised the fluid sim even worked!
Unfortunately, lots of water moving very fast means long bake times, even at low resolution. I did this res 70 bake for at least 3 hours. Here's an Open GL render to see it in motion. .avi 3 MB xVid
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Lord of the Rings Junkie
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
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