CG Sphere project - 'Spherahedrons'

Get feedback from others on your works in progress
User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Apr 11, 2007 1:25 am

the gimp-edited version looks very effective, but noise comes out stronger...
You should increase prescale, I guess...
default's 1/1/6... try 3/1/8, or so....

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Apr 11, 2007 1:30 am

the gimp-edited version looks very effective, but noise comes out stronger...
You should increase prescale, I guess...
default's 1/1/6... try 3/1/8, or so....

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Wed Apr 11, 2007 1:46 am

Heh, a little quick on the post button are we...:D I'm planning on just letting the final piece render for at least a full day to get rid of all of the noise. I'm doing a new render now with a gain of 20, and it's looking pretty good so far (even though it's only been going about half an hour.) Depending on how things go I may even just let this one go and call it final.
Last edited by Lord of the Rings Junkie on Wed Apr 11, 2007 7:08 am, edited 1 time in total.

User avatar
DaveC
Posts: 596
Joined: Mon Sep 11, 2006 12:20 am
Location: The Tottenham, London, UK
Contact:

Post by DaveC » Wed Apr 11, 2007 2:00 am

If you really want to get the hang of reinhard tonemapping settings, load an igi file into the indigo tonemapper (violet) and play with the settings in there. You'll soon get a good idea of what setting does what.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Wed Apr 11, 2007 1:31 pm

Thanks, I'll try that. Here's an idea of what things looked like in Yafray with no AA. link

[Edit] Here's the edited render 9 hours in.
Attachments
wip.png
wip.png (1.25 MiB) Viewed 3993 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Apr 12, 2007 1:17 am

indigos render definatley looks better :D

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Thu Apr 12, 2007 1:42 am

Well, 21 hours in and I'm calling it done. I think I'll also do a Yafray version to compare (I like the colors in that one better.) Now I just have to wait for CG Sphere to send me a new password because I forgot mine... :oops:
Attachments
cgsphere.png
21 hours of render time.
cgsphere.png (1.12 MiB) Viewed 3956 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Apr 12, 2007 1:49 am

looks great :D
Crit (I know, it's too late, never mind, but you should read it anyway ;)): the lines have a bit of aliasing-artefacts.

This really isn't important ;)
This post should show, how good your render is :D Nothing to crit, than that ;)

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Sun Apr 15, 2007 5:20 pm

Well, I submitted it. "Spherahedrons" Now onto CG Sphere project number 2: A fluid sim vortex in a closed glass sphere. 8)

Image

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Apr 15, 2007 7:21 pm

O.o Great!

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Mon Apr 16, 2007 1:55 am

:shock: looks intriguing!

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Mon Apr 16, 2007 5:51 am

Thanks. I think I'll make it a little more creative by maybe adding a little ship being sucked into the vortex. I'm still suprised the fluid sim even worked! :D Unfortunately, lots of water moving very fast means long bake times, even at low resolution. I did this res 70 bake for at least 3 hours. Here's an Open GL render to see it in motion. .avi 3 MB xVid

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Apr 16, 2007 7:16 am

How "big" is that water?
y'know: If there is a ship inside, the water should be quite big ;)
small ship .... 2m (very small :shock: )
vortex .... 20(?)m
sphere radius ..... 10m

Make it that size in both the baking and the indigo rendering ;)

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Mon Apr 16, 2007 7:35 am

The water is 1.5m in diameter, but I plan on making it a miniature ship. Maybe even with miniature people crying for help. Think Gulliver's Travels. I'll try making it bigger, but it will only wreak even more havoc on my bake times. :shock:

[Edit] Rebaking at 10m diameter and 70 res...

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Mon Apr 16, 2007 7:41 am

That animation is quite awesome :shock: how did you make the vortex btw? Is it just liquid inside a spinning shell?

Post Reply
55 posts

Who is online

Users browsing this forum: Majestic-12 [Bot] and 11 guests