Under water - Camera inside of medium

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CTZn
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Post by CTZn » Wed Apr 11, 2007 4:34 am

Hey, that would just be like the first, early 1900's underwater camera ;)
obsolete asset

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SmartDen
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Post by SmartDen » Wed Apr 11, 2007 9:16 pm

another funny rays ;)
Attachments
out.png
Time elapsed: 15h, 39m, 56s
Done 343000000.00000 samples (1270.37037 samples per pixel)
6081.90677 samples / second (164.42212 micro-seconds / sample)
out.png (542.16 KiB) Viewed 3261 times

mrCarnivore
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Post by mrCarnivore » Wed Apr 11, 2007 9:36 pm

GREAT!

The mini-sub is a great idea! The ring nicely adds to the perception of the size relations. Let it render a bit more and its a great scene!!

EDIT: How did you model the surface of the water? Is it a displacement map? What modifier did you use?

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SmartDen
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Post by SmartDen » Wed Apr 11, 2007 9:48 pm

mrCarnivore wrote:GREAT!

The mini-sub is a great idea! The ring nicely adds to the perception of the size relations. Let it render a bit more and its a great scene!!

EDIT: How did you model the surface of the water? Is it a displacement map? What modifier did you use?
Thanks!
I modeled it in Blender. Make a plane and scale it up, subdivide it some times and extrude. Add a material with Sticci (or other) texture. Select vertices on the top. Than click Noise (from Mesh Tools) some times and apply mesh smoothing. That's all!

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Macrob
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Post by Macrob » Wed Apr 11, 2007 10:03 pm

SmartDen wrote: I modeled it in Blender. Make a plane and scale it up, subdivide it some times and extrude. Add a material with Sticci (or other) texture. Select vertices on the top. Than click Noise (from Mesh Tools) some times and apply mesh smoothing. That's all!
Just what I need, thanks :D

8bstudio
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Post by 8bstudio » Thu Apr 12, 2007 1:11 am

Fantastic image SmartDen!!!! :shock: :shock: :shock: :shock:

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Kram1032
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Post by Kram1032 » Thu Apr 12, 2007 1:13 am

Looks great :D
I'm just trying a sandy pic :D

Roger
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Post by Roger » Sat Apr 14, 2007 9:24 am

That's wounderful! great work SmartDen and ofcourse Ono.

I've been away a while and have never really understand Indigo completely, but I always got nice results with it as long as I don't try anything too tricky, some of my work is in the Indigo Gallery, one is being used in the header here. But I still can't figure out how to get something like sss to work, is there a complete tutorial like there is with the monkey and a very simple setup (the only real tutorial I have found) anywhere around? If not, I (and I presume all posible new Indigo users and other who don't really understand it yet) would highly appreciate a good one!

Until that day, I will try and understand the way Indigo works and how it can be paused and launched at other computers and stuff.

I think I'm misusing this topic, sorry for that. These testing images are really impressive! If you wish to test this scene on a slightly more difficult scene I would suggest the underwater scene you can download here: http://www.3drender.com/challenges/ it is a nice scene at least worth taking a loot at, it has been used at CGTalks' lighting challenges.
http://www.3drender.com/challenges/Unde ... l/icon.jpg

The best of luck to you all

Sander
Sander "Roger" Wit
The Netherlands

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Kram1032
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Post by Kram1032 » Sat Apr 14, 2007 9:34 pm

omg!!!
Many of this plants have thinkness and EVEN THE FISHINGLINE (ok, otherwise it wouldn't have been rendered....
would be great for SSS and stuff like that too!!!

Edit: just saw, that there even are a worm and a hook, that I both forgot to subdivied!

This scene is SO detailed, that you could make a render of a hireflective sphere, as a HDRi!!!
Attachments
Under the Boardwalk.zip
UPDATE!
I did a great mistake in the former version: Materials where copied at import instead of used for several meshs!
If you don't want to have too much work - please redownload!

Still not really blendigo materials, just the slots are there, already.
(1.19 MiB) Downloaded 248 times

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