- Ivy generator
- New C4D Exporter by fused
- Blend materials in Indigo
- playing around with 0.7t5
- Procedural Texture Generator "Genetica Viewer"
here is the resulted image:

And here a HDRI lighted version:

a requested "mixed version" using PS Hard Light:

I used a 400k 3D scan, and a 4k 3D scan to generate the Ivy in resonable speed of a Neptune Statue... my goal was to check out the great Exporter by fused and get more used to Indigo 0.7t5
Now some few conclusions:
Ivy Generator:
A big Hype about this nice tool rolled over the 3D community the last few weeks.
I finally got time to test this baby, and what should I say, its really cool but limited

- leafs often just float around the evy branch "far" away from it
- branch does in most settings some zig-zag growth
- leafs should become smaller at the end of the Branches
- while the branch is generated nicely on the surface of the targeted 3D model,
the leafs often heavily clip into the model...
- only two different leaf textures
I hope this nice little prog gets some more developement to reveal its big potential

Blend materials in Indigo:
Because the C4D exporter doesn't support blend atm, I had to do it by hand for the ivy, an easy task if you check out drBouvierLeduc 's Grass Tutorial.
Poorly it seems that Bump Maps aren't supported for Blendet Materials

hopefully a limitation Ono will fix in t6 *wink
I'll try to blend between some blended materials next...
Procedural Texture Generator "Genetica Viewer"
This one is actually a viewer for the Genetica Programm, that allows to export Genetica gtx files to .jpg, .png etc.
The quality doesn't play in the league of photographic Textures,
but some textures are really nice, like for example some marble styles I used for Neptune in this example...
a resolution up to 3000x3000 is really awesome, for close ups or high resolution renderings for printing purposes...
Got to check out "Map Zone" next, but its way more complex and a true generator doing normal maps etc. too
bye