Get feedback from others on your works in progress
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dougal2

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by dougal2 » Fri Mar 30, 2007 12:48 am
ah ha! my original screen had a normals problem.
trying a quick test render now (using v0.7t5) whilst at work (naughty naughy - good job in work in the creative industry

)
It seems to be a patchwork of random colours at the minute. I will try a render with v0.6final later, if I can sneak it onto this machine

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mrCarnivore
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by mrCarnivore » Fri Mar 30, 2007 1:59 am
Mmh, maybe you didn't use the right focus or you didn't place the screen in the correct distance to the lens.
Could you show a screenshot of the setup in blender?
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dougal2

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by dougal2 » Fri Mar 30, 2007 2:07 am
it's laid out according to the crossection diagram. the line on the far right is the position of the viewing screen.
in my other fisheye thread, i've actually attached a .blend file if you want to download and have a go yourself. You'll have to fix the normals on the screen before you render though.
(also, on layer 3 - i think - are the raw curves for the lenses in case you want to remodel them yourself).
Anyway, I really ought to get back to work

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dougal2

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by dougal2 » Fri Mar 30, 2007 4:29 am
the aperture!
the image is getting clearer now that I've put in an aperture!
I have a feeling though that the hole size will have to be infinitessimally small in order to get sharp focus - which would also mean very very very long render times.
It's looking good though, just wish I had doen it properly form the start...

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OnoSendai

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Contact:
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by OnoSendai » Fri Mar 30, 2007 4:38 am
The whole point of lenses is that you don't need an infinitely small aperture (pinhole camera) to get a focused image.
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dougal2

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by dougal2 » Fri Mar 30, 2007 4:44 am
OnoSendai wrote:The whole point of lenses is that you don't need an infinitely small aperture (pinhole camera) to get a focused image.
this did cross my mind... so why then does it not work?
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StompinTom

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by StompinTom » Fri Mar 30, 2007 6:23 am
could be because youre taking a picture through this lens with a camera that already has a simulated lens. this is why i thought itd be neat to have an option of just using a film plane as a camera so that you can create your own lenses and have them perform realistically.
right now its like taking a camera and shooting trhough a lens rather than putting this lens on an SLR, know what i mean?
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dougal2

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by dougal2 » Fri Mar 30, 2007 7:05 am
ah, but it's still possible to use a camera (indigo's camera) to take a picture of a projected image (my lens/screen combination).
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Kyokutan
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by Kyokutan » Fri Mar 30, 2007 7:44 am
I made a pinhole test. (Someone made one some time ago)
The image is projected on a screen, like ono suggested. (look Pinhole.blend)
(Normal.jpg mirrored for better comparison)
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Attachments
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- Rendered 3 minutes
(Mirrored for better comparison) - Normal.jpg (79.44 KiB) Viewed 2574 times
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- Rendered 3 hours
- Pinhole.jpg (105.04 KiB) Viewed 2575 times
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- Pinhole.zip
- (42.19 KiB) Downloaded 177 times
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StompinTom

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by StompinTom » Sat Mar 31, 2007 7:23 am
dougal2 wrote:ah, but it's still possible to use a camera (indigo's camera) to take a picture of a projected image (my lens/screen combination).
true... i just wonder if it would be faster to have a film object so that the light doesnt have to bounce off the screen and go through the virtual camera. the difference would probably be seconds anyways. meh.
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