yes... bumpmap would be great...
I didn't find a good one, yet...
yes the caustics are looking strange too, but I guess, if I'd render it longer, they'd mostly disappear.
ATM I'm testing blend-mats:
one with green absorption, orange SSS and 500 exponent
and one with green absorption, greenblue SSS and 50 exponent.
both IOR 1.5 and precedence 20...
Maybe, I could solve the problem with the thinner edge, where light goes through more, if I had an alpha-map, that graduently changes from one mat to the other...
I have problems with DoF: it's suposed to be very high DoF, but I can't see any at all..
Maybe this is a matter of time too...
How to set f-stop?
Code: Select all
<medium>
<name>Clorophyl.002</name>
<precedence>20</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1 0 1</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0.75 0.5 0</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Clorophyl.002</name>
<glossy_transparent>
<exponent>50</exponent>
<internal_medium_name>Clorophyl.002</internal_medium_name>
</glossy_transparent>
</material>
<medium>
<name>Clorophyl.001</name>
<precedence>20</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1 0 1</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0 0.5 0.75</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Clorophyl.001</name>
<glossy_transparent>
<exponent>500</exponent>
<internal_medium_name>Clorophyl.001</internal_medium_name>
</glossy_transparent>
</material>
<material>
<name>Clorophyl</name>
<blend>
<a_name>Clorophyl.001</a_name>
<b_name>Clorophyl.002</b_name>
<blend_factor>0.66666666666</blend_factor>
</blend>
</material>