Broken World (WIP)

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Colezero
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Broken World (WIP)

Post by Colezero » Fri Mar 16, 2007 3:46 am

Here is another small project, i was working on yesterday, i was really down, and in a bad mood, so i tried to get my feelings into this scene.

this is not finished yet, i i hope you got some suggestion about the color, or some things, that don't fit in.

greetings
Colezero
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manitwo
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Post by manitwo » Fri Mar 16, 2007 4:13 am

cool image colezero.
color choice is good. but i would work on the lighting and camera.
lighting: something interesting - not as uniform as it is now. maybe a glowing heart which illuminates
everthing else (not so easy to achieve tho).
camera: i wouldn't cut the models head off ;) perhaps you find a more interesting camera-angle ... maybe
the camera near the ground and by the heart so that the "you"(the grey guy) is further away - hmm
dont know - but worth a try. oh ... nearly forgot ... give him normal-smoothing. (and perhaps two sad-looking eyes)
this scene have potential!
keep it up.

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DaveC
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Post by DaveC » Fri Mar 16, 2007 4:19 am

The concept is great. I think maybe you should make the background/floor darker than the model and bench. And I think putting the broken heart into a soft spotlight would be cool. Just my two-pence :wink:
The hardest part of BEING yourself is FINDING yourself in the first place...
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Colezero
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Post by Colezero » Fri Mar 16, 2007 5:13 am

@manitwo:
maybe
the camera near the ground and by the heart so that the "you"(the grey guy) is further away - hmm
dont know - but worth a try. oh ... nearly forgot ... give him normal-smoothing. (and perhaps two sad-looking eyes)
yep, this is a good idea, i'll put the camera near the ground, as you said, with DoF. The problem is, i need to find some angle, where you can still see the heart and the sadness of the guy.

Instead of sad eyes, i could use sad eyebrows. oh and yes, i didn't pushed the smooth-button^^.

@DaveC:
Yeah the lighting isn't very good. there is alot of work todo.
I'll try to get some focus on the heart, maybe by a light or by glowing.

@all:
big thx, both of you.

Colezero
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Post by Colezero » Fri Mar 16, 2007 6:22 am

Here are some other camera positions. i don't know, but i don't like the first one, i like the second one, and the third one, but do you still cognize the heart as a heart? Or the sad man as a sad man?
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manitwo
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Post by manitwo » Fri Mar 16, 2007 6:29 am

the third one is exactly which was in my mind.
however - i like the second position much more!! (if you take this one i would rotate the heart a bit).
keep it up - im looking forward.

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CTZn
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Post by CTZn » Fri Mar 16, 2007 6:29 am

I think the second one is closer to the former concept... like the very first one, camera is a bit away from the character.

Colezero
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Post by Colezero » Fri Mar 16, 2007 8:18 am

I'm going to work with the second one, the behind-view.
and i got another idea:
The guy is holding a single flower, which is wilted and one or two leaves are falling down, i don't know....maybe this is to much emo...is it to much?

is there a way to combine a meshlight with background/sky -lighting?
iam using Blendigo 0.7 Beta4, and it seems that the Dof isn't working.
Iam using the right distance, a f-stop value of 32 and i deactivated the 'autofocus'. But i don't get DoF..?

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Kram1032
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Post by Kram1032 » Fri Mar 16, 2007 10:19 am

:cry: :wink:

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Mar 16, 2007 10:23 am

a f-stop value of 32
it's the inverse : to get dof effect you need smaller f-stop values (the smaller f-stop --> the more dof effect)
Last edited by drBouvierLeduc on Fri Mar 16, 2007 11:50 am, edited 1 time in total.

Colezero
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Post by Colezero » Fri Mar 16, 2007 11:31 am

Quote:
a f-stop value of 32

it's the inverse : to get dof you need smaller f-stop values (the smaller f-stop --> the more dof)
really? argh...someone needs to fix the blendigo-scripts..

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Mar 16, 2007 11:46 am

I wasn't clear : more dof doesn't mean "more blur effect", but rather "more stuff is in the focus".
So in order to get more "blur effect", you need less dof.
Well, this explanation sounds a little messy, but you get the idea...
(I edited my message up there)
The exporter is right.
Last edited by drBouvierLeduc on Fri Mar 16, 2007 11:52 am, edited 1 time in total.

Colezero
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Post by Colezero » Fri Mar 16, 2007 11:49 am

ahhh yeah right i got it :idea: :D

Colezero
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Post by Colezero » Sat Mar 17, 2007 5:27 am

A small update today, nothing really special.
Today i played around with the lighting. I tried several methods, and i learned alot :D.

Here is a render with one meshlight.
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manitwo
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Post by manitwo » Sat Mar 17, 2007 6:09 am

getting better and better :wink: 8)
i would also work on the materials (but wouldnt use colors except for the heart).
for example: you could try to give your "planks" a wood-bumpmap and a specularity.
wouldn't look bad i think 8)
oh, yes ... and bevel those sharp edges.

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