Moneda de mi pais (Currencies of my country)
Moneda de mi pais (Currencies of my country)
These currencies as a sample of the currencies of my country Indigo 0,7 t5 (export Blendigo) 30 min Laptop Dell Inspiron 9400 dualCore 2,16 Ghz. 4 threads
Estas monedas como una muestra de las
monedas de mi pais
Indigo 0.7 t5 (export Blendigo)
30 min Laptop Dell Inspiron 9400 dualCore 2.16 Ghz.
4 hilos
Estas monedas como una muestra de las
monedas de mi pais
Indigo 0.7 t5 (export Blendigo)
30 min Laptop Dell Inspiron 9400 dualCore 2.16 Ghz.
4 hilos
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- out.png (882.18 KiB) Viewed 4224 times
to me the coins look like they are HUGE, probably because of your floor texture.
I think changing the floor to be more like a wooden desktop textuere, or a paper texture or something, along with a little DOF would help the believability (is that even a word?) of this scene.
Right now, even though the materials look about right my eye doesn't quite believe what it's seeing due to the realtive scaling of the floor texture
I think changing the floor to be more like a wooden desktop textuere, or a paper texture or something, along with a little DOF would help the believability (is that even a word?) of this scene.
Right now, even though the materials look about right my eye doesn't quite believe what it's seeing due to the realtive scaling of the floor texture
They do look huge. It would also be quite cool if the textures weren't just image maps. There's no bumpiness to them.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Or just make the tiles wider...dougal2 wrote:to me the coins look like they are HUGE, probably because of your floor texture.
I think changing the floor to be more like a wooden desktop textuere, or a paper texture or something
Yes... would be nice to see bumpmaping with gold and silver.nk (although it doesn't really look like gold+silver...)DaveC wrote:There's no bumpiness to them.
If you use DoF, you also can hide this problem with the two coins, with the number-side up: They're looking identical!
Thanks for their observations, Increase the tiles, change to the light to sun dof is not appraised being a very near Vista, as I can reduce the rank of which this in center, (I have fstop in 1 and I do not have To pressed and defocusing in the currencies is not even seen)
Gracias por sus observaciones,
Aumente los tiles, cambie la luz a sun
El dof no se aprecia por ser una vista muy cercana?, como puedo reducir el rango de lo que esta en foco, (tengo fstop en 1 y no tengo A pulsado y aun no se ve desenfoque en las monedas)
Gracias por sus observaciones,
Aumente los tiles, cambie la luz a sun
El dof no se aprecia por ser una vista muy cercana?, como puedo reducir el rango de lo que esta en foco, (tengo fstop en 1 y no tengo A pulsado y aun no se ve desenfoque en las monedas)
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- out2a.png (849.23 KiB) Viewed 4131 times
Last edited by jansan on Tue Mar 13, 2007 9:07 am, edited 2 times in total.
sorry... didn't really get, what you mean... english plz 
f-stop should be as high as possible form much DoF...
At least Blendigo-tooltip says so...
The floor isn't really better...
It looks like big stones
search for a more wood-like map or strongly increase the scale of the texture! all the coins can be on a single stone!
maybe you need a higher res tex...
this one is blurry and the colours aren't plaed correctly...
f-stop should be as high as possible form much DoF...
At least Blendigo-tooltip says so...
The floor isn't really better...
It looks like big stones
search for a more wood-like map or strongly increase the scale of the texture! all the coins can be on a single stone!
maybe you need a higher res tex...
this one is blurry and the colours aren't plaed correctly...
Thanks for its observations, dof is not appraised being a very near look?, as I can reduce the rank of which this in center, (I have fstop in 10) and does not even notice the defocusing also with 1 and in the currencies dof is not appraised
Gracias por sus observaciones,
El dof no se aprecia por ser una vista muy cercana?,
como puedo reducir el rango de lo que esta en foco,
(tengo fstop en 10) Y aun no se nota el desenfoque
Gracias por sus observaciones,
El dof no se aprecia por ser una vista muy cercana?,
como puedo reducir el rango de lo que esta en foco,
(tengo fstop en 10) Y aun no se nota el desenfoque
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- 4min.png (233.21 KiB) Viewed 4117 times
Last edited by jansan on Tue Mar 13, 2007 9:02 am, edited 2 times in total.
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