Get feedback from others on your works in progress
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Fri Mar 20, 2015 6:24 am
Nice.
bubs: can I ask what env. map you used? Been looking for one with that really warm/cold colour balance. Is it one of Peter G's skies? If so, which one?
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MRoz
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- Location: Montreal, Canada
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by MRoz » Fri Mar 20, 2015 6:44 am
Wow, really nice render bubs, I'm also very curious about your lighting setup!
I've done a little abstract render this week to test some things with materials...
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Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Fri Mar 20, 2015 7:28 am
Wow! Render time?
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MRoz
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- Location: Montreal, Canada
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by MRoz » Fri Mar 20, 2015 7:42 am
I've waited 45 hours haha, but it was pretty much clean after 20 hours (on my laptop). I'm always at school so I don't really care...

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bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
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by bubs » Fri Mar 20, 2015 7:49 am
MRoz that is awesome! really cool!
As I said in my earlier post the lighting set-up is literally 2 exit portals and an env map. there is one directly to the left side of the image and the other is behind the camera to the right facing the wall. Sorry I can't show a wireframe, I didn't even save the scene because it was only the the model I was after!
@OscarJ - I think I used sky number 8 from the vizpeople free pack of hdri's. I tweaked most of them in Photoshop tho because the dynamic range isn't anywhere near as good as PG's. Think I painted a spot over the sun position with an intensity of approx +10 stops (but don't quote me on that it was quite a long time ago...). I didn't use a pure white spot to give the light more warmth in a very blue sky.
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bubs

- Posts: 620
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- Location: UK
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by bubs » Fri Mar 20, 2015 9:17 pm
bubs wrote:@OscarJ - I think I used sky number 8 from the vizpeople free pack of hdri's. I tweaked most of them in Photoshop tho because the dynamic range isn't anywhere near as good as PG's. Think I painted a spot over the sun position with an intensity of approx +10 stops (but don't quote me on that it was quite a long time ago...). I didn't use a pure white spot to give the light more warmth in a very blue sky.
My mistake! was able to check the .igi and I did actually use a PG sky on this. It was 1847 dusk sun, with gamma set to 1.3
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tarikb
- Posts: 126
- Joined: Fri Aug 27, 2010 1:26 am
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by tarikb » Sat Apr 04, 2015 7:55 am
One of my last projects
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Skindigo
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Apr 06, 2015 6:52 pm
If you are using mesh scattering then a simple height shader can prevent them to be spread below a certain height, ask Ono/SkI devs.
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tarikb
- Posts: 126
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by tarikb » Tue Apr 07, 2015 1:11 am
I didn't understan you, what u mean, can u explain plz
Skindigo
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CTZn
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by CTZn » Fri Apr 10, 2015 2:32 am
Scattered objects can obey a shader that would prevent them to be spawned close to a water plane, for instance. SkIndigo users could be presented with just a height parameter and not have to be bothered with the shader itself.
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tarikb
- Posts: 126
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by tarikb » Mon May 18, 2015 8:07 am
Material testing
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Skindigo
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thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
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by thesquirell » Mon May 18, 2015 10:42 am
What material are you testing? May I suggest a displacement map for that rock texture? (Generalno mi se prostor svidja

)
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tarikb
- Posts: 126
- Joined: Fri Aug 27, 2010 1:26 am
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by tarikb » Mon May 18, 2015 9:17 pm
Testing parquet, wall stucco map, and light.. (Ma nesto mi sjebe mapu, jer nemam displacement mapu samo bump mapu od kamena.. Il neznam da podesim dobro.. A prostor sam samo onako napravio, testirao sam zid, kamen, parket i svetlo sa ucenicima koje ucim sketchup i indigo..)
Skindigo
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thesquirell
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by thesquirell » Mon May 18, 2015 11:36 pm
Well, if you are having some problems with the displacement map, I will be happy to help you with the knowledge I gathered from users here, and if you send me your original texture file I could create one for you. As for the floor material, recently I stumbled upon this amazing one created by amazing bubs, check it out:
http://www.indigorenderer.com/forum/vie ... =4&t=12002
He even explains how he created that nice effect, try that one out, too!

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