I'm here ready to help at no condition. Either what...yonosoy wrote: CTZn will be great to serve you as tester when you come back. Meanwhile...

I'm here ready to help at no condition. Either what...yonosoy wrote: CTZn will be great to serve you as tester when you come back. Meanwhile...
If you can now define a little more the procedure (if fits for this) ... A lot of thanks in advanced.Main proc:
Code:
def distance(vec3 ps, real scl, int oct) real:
let
octave = toFloat(oct + 1)
pw = pow(2, octave) / 2.0
pos = ps * (scl * pw * paramOctavesRatio())
Vo = voronoi3d(pos, paramDisorder())
in
dist(pos, Vo) / pw
wich allows to sum outputs like so
Code:
distance(pos, scale, 0)
+ distance(pos, scale, 1)
+ distance(pos, scale, 2)
+ distance(pos, scale, 3)
+ ...
Can u share IGS from last one ? i`d love to cook it at 10kyonosoy wrote:Zenith 88.3, 5.3K spp.
Thanks for the strong demand (not super clean for the chromatic). Super clean for the next try, this is a metropolis test ...
So glad to hear you Oscar, thanks a lot.
CTZn will be great to serve you as tester when you come back. Meanwhile...
The most exciting part is that the pigs is about 4KB of weight.
Atmospheric scattering is used here and some inhomogeneous SSS media (clouds) with some freaky procedural noise. This is painful for every Renderengine, if you find another one even capable of rendering such stuffOscar J wrote:Why is it rendering so slowly?
PT shouldn't "slow down" over time just like MLT does. But I actually don't have free CPU-time here to render that, since I have some animations in the pipeline atm...Oscar J wrote:Hey, that's not bad. Is it slowing down, or would it be clean overnight?
Users browsing this forum: No registered users and 7 guests