Nice sandwich wrapping aluminum, just lacks the mustard traces.OnoSendai wrote:tinfoil, also done with posOS based bump:
Code: Select all
def eval() real : let p = posOS() in fbm(1, p * 100.0, 1.2, 2.0, 6) * 0.002
ISL XPeriments
Re: ISL XPeriments
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Oak Wood shader uploaded to materials gallery:
http://www.indigorenderer.com/materials/materials/1183
Ciao.
http://www.indigorenderer.com/materials/materials/1183
Ciao.
C4D R18 Studio user
Blender user
Blender user
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Explanation of parameter roles in Oak shader (they are very the same as in the original shader):
- Ringfreq - mean frequency of ring spacing
- Ringunevenness - 0=equally spaced rings, larger is unequally spaced
- Grainfreq - frequency of the fine grain
- Ringnoise, ringnoisefreq - general warping of the domain
- Trunkwobble, trunkwobblefreq - controls noise which wobbles the axis of the trunk so that it's not perfectly on the z axis.
- Angularwobble, angularwobblefreq - warping indexed by angle about the axis used by the shader.
- Ringy, grainy - overall scale on the degree to which rings and grain are weighted. 0 turns one off, 1 makes full effect.
- Sharpness - substitutes filterwidth estimation: its of no use in Indigo. Values < 1 are reccomended.
Ciao.
- Ringfreq - mean frequency of ring spacing
- Ringunevenness - 0=equally spaced rings, larger is unequally spaced
- Grainfreq - frequency of the fine grain
- Ringnoise, ringnoisefreq - general warping of the domain
- Trunkwobble, trunkwobblefreq - controls noise which wobbles the axis of the trunk so that it's not perfectly on the z axis.
- Angularwobble, angularwobblefreq - warping indexed by angle about the axis used by the shader.
- Ringy, grainy - overall scale on the degree to which rings and grain are weighted. 0 turns one off, 1 makes full effect.
- Sharpness - substitutes filterwidth estimation: its of no use in Indigo. Values < 1 are reccomended.
Ciao.
Last edited by juan_irender on Thu Jun 06, 2013 4:46 am, edited 2 times in total.
C4D R18 Studio user
Blender user
Blender user
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Well, after this wood shader, I´ll focus on other material genre...
Ciao.
Ciao.
C4D R18 Studio user
Blender user
Blender user
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: ISL XPeriments
Excelentemente, Juan !! +10 and muchas graсias !
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
A new shader: a brick one.
It comes also from Larry Gritz.
Tons of parameters for configuring the look. You see, the shader used for the wall, is the same used for the floor...
Ciao.
It comes also from Larry Gritz.
Tons of parameters for configuring the look. You see, the shader used for the wall, is the same used for the floor...
Ciao.
C4D R18 Studio user
Blender user
Blender user
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
A different type of shader.
A ridged multifractal displacement one. Algorithm by F.K. Musgrave.
I´m working on additional ISL code for coloring the mountains by height.
Ciao.
A ridged multifractal displacement one. Algorithm by F.K. Musgrave.
I´m working on additional ISL code for coloring the mountains by height.
Ciao.
C4D R18 Studio user
Blender user
Blender user
Re: ISL XPeriments
Nice.
There's a multifractal function built into ISL by the way.
There's a multifractal function built into ISL by the way.
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Hehe, ¿which one?OnoSendai wrote:Nice.
There's a multifractal function built into ISL by the way.
C4D R18 Studio user
Blender user
Blender user
Re: ISL XPeriments
Same one probably. Based off the book Texturing and Modelling, a Procedural approach. I think the chapter was by Musgrave.
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
The same book I´m using, but I´m asking you for the name of this ISL function.OnoSendai wrote:Same one probably. Based off the book Texturing and Modelling, a Procedural approach. I think the chapter was by Musgrave.
Thanks!
C4D R18 Studio user
Blender user
Blender user
Re: ISL XPeriments
multifractal.juan_irender wrote:The same book I´m using, but I´m asking you for the name of this ISL function.OnoSendai wrote:Same one probably. Based off the book Texturing and Modelling, a Procedural approach. I think the chapter was by Musgrave.
Thanks!
Sorry it's not documented yet. I started but libreoffice started deleting my images so I gave up.
Check out the testscenes here:
http://www.indigorenderer.com/forum/vie ... =1&t=12120
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Thanks, Ono
.
Looks very nice, I expect you can document these functions soon.
Ciao.
Looks very nice, I expect you can document these functions soon.
Ciao.
C4D R18 Studio user
Blender user
Blender user
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: ISL XPeriments
Well, some colormap applied to mountains height...
C4D R18 Studio user
Blender user
Blender user
Who is online
Users browsing this forum: No registered users and 86 guests

