Lithium : Very nice, just cook it longer, There is still noise pattern visible

It's all very finely mappedHeadroom wrote:Nice Lithium. Is that nice brushed AL pattern some ISL trickery or very finely bump mapped ?
Erf texels nooo I can take no more of the kryptonite !LithiumDesign wrote:It's all very finely mappedISL is well above me! Don't know where to start with it!
I'll stick to my 6k x 6k maps for now
Cheers for the link CTZn, will have a looksie when I've finished workCTZn wrote:Erf texels nooo I can take no more of the kryptonite !LithiumDesign wrote:/snip
http://www.indigorenderer.com/forum/vie ... 23&t=12194
Zom-B, not sure if tarikb replied, but the 3D people are just off the sketchup warehouse. I used a few myself a couple of times but I decided that they were a little too static. I prefer flat photo texture people or stylised people shapes now, puts less emphasis on the people and puts them as scene dressing rather than the focus which is where they should be.Zom-B wrote:That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.tarikb wrote:Still working on it.. Any sugestions? Thnx
Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice
Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:
- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think
I really like your sky and the overall lighting feel, and please tell where you got your 3D people from
If you still want to put more work into this project consider a own wip thread, there is a lot of potential here
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