Get feedback from others on your works in progress
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Kåre
- Posts: 23
- Joined: Sun Dec 24, 2006 7:30 am
- Location: Denmark
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by Kåre » Mon Feb 12, 2007 11:20 pm
Hey everybody. I'm currently making a model of my livingroom and I just wantet to show the progress so far. I'm still making small changes every now and then so it's not finished yet. I know the curtains are completly identical but besides that I would like some C&C. BTW it has rendered for approx 12 hours. Enjoy:

Oh and a giant thanks to Ono for making this render!
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manitwo
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- Location: Tirol - Austria
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by manitwo » Mon Feb 12, 2007 11:28 pm
nice! i like it

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OnoSendai

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Contact:
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by OnoSendai » Tue Feb 13, 2007 2:04 am
awesome!
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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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Contact:
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by afecelis » Tue Feb 13, 2007 2:14 am
nice! window lights burning a bit too much perhaps?
Have you got a reference pic?
keep it up!

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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StompinTom

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by StompinTom » Tue Feb 13, 2007 3:50 am
looks very burnt out, but otherwise very nice!
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CTZn
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- Location: Paris, France
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by CTZn » Tue Feb 13, 2007 4:12 am
Nice pic Kåre !
Can you post your tonemapping settings please ? I wonder if we can improve these parameters... Hdri or physical sky ?
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Kåre
- Posts: 23
- Joined: Sun Dec 24, 2006 7:30 am
- Location: Denmark
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by Kåre » Tue Feb 13, 2007 4:22 am
Thanks for the comments! I'll take a reference picture soon and post it.
@CTZn: my settings(They are quite random, so if anyone has some advice I'll be greatful):
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>3.000000</pre_scale>
<post_scale>7.000000</post_scale>
<burn>3.000</burn>
</reinhard>
</tonemapping>
and it's physical sky
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drBouvierLeduc
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- Location: france
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by drBouvierLeduc » Tue Feb 13, 2007 5:05 am
Code: Select all
<pre_scale>3.000000</pre_scale>
<post_scale>7.000000</post_scale>
post_scale is too high I think, that's why the image seems burned.
I would increase pre_scale a bit, and lower post_scale if I where you.
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zsouthboy
- Posts: 1395
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by zsouthboy » Tue Feb 13, 2007 5:44 am
How did you model the couch? What software?
I haven't been able to get that "soft" cushion look myself. I end up with bricks rofl.
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Tue Feb 13, 2007 6:49 am
I agree with drBouvierLeduc, try same value for <pre_scale> and <burn>, around 8 for meshlights but for sun I'm not sure. Let <post_scale> alone at 1 or 1.3. My bet.
Edit: or better, set <burn> to twice <pre_scale>. Works good here.
Last edited by
CTZn on Tue Feb 13, 2007 6:54 am, edited 1 time in total.
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VictorJapi
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- Location: Zamora - Algeciras || España
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by VictorJapi » Tue Feb 13, 2007 6:52 am
Soon you will not to be afraid of the tonemapping scales

winmain(){
japi victorJapi;
victorJapi::Signature();
}
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Kåre
- Posts: 23
- Joined: Sun Dec 24, 2006 7:30 am
- Location: Denmark
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by Kåre » Tue Feb 13, 2007 7:25 am
Thanks for the help with the tonemapping. I'm playing around with it right now.
@zsouthboy: the couch is modeled in blender like the rest of the scene. If it helps you there's a wire
here.
I think one of the most important thinks when making a couch is the material. It can't look soft with a shiny material.
@VictorJapi: A asume you refer to the comming up GUI for tonemapping. I can't wait.
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DaveC
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by DaveC » Tue Feb 13, 2007 9:16 am
Brilliant render. I can spend hours looking at it for evidence that it's a render. Very nice. You have quite an impressive photobucket portfolio going on there. Wanna share your fender blender model?

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neepneep

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by neepneep » Tue Feb 13, 2007 11:02 am
Did you save an EXR? If you did then you should try combine 2 exposures from the EXR in photoshop - ie. have one with a low exposure which shows the windows and the outside minus the burn and one with a moderate exposure to get a nice intensity for the interior?
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Kåre
- Posts: 23
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- Location: Denmark
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by Kåre » Wed Feb 14, 2007 3:36 am
Thanks again for the nice comments.
@neepneep. I didn't save the EXR. I don't even have photoshop (I'm really(!) bad at postprocessing)
@DaveC: Thanks a lot. As long as you only use it for personel stuff you can have the fender. Just give me a mail-adress and I'll send it (if I can find the .blend, it's quite old)
Here's just another pic from a different angel and with tonemapping:
Code: Select all
<pre_scale>30.000000</pre_scale>
<post_scale>1.000000</post_scale>
<burn>60.000</burn>

I know the sofa is floating - you couldn't see it from the other angle so I forgot to model some legs...
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