Get feedback from others on your works in progress
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Borgleader
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by Borgleader » Thu Aug 04, 2011 12:52 pm
So as to not clutter the simple rendering's thread with my stuff as I'll probably start quite a few smaller projects (game props most likely), I'll start this thread.
First up, Plaststeel Cylinder (from the KotoR games yes).
Reference (taken from
http://starwars.wikia.com/wiki/Plasteel):
High poly mesh (Indigo render):
Normal map:
Blender render of low-poly mesh with normal map applied (didn't use indigo here because I baked a normal map):

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Doug Armand

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by Doug Armand » Thu Aug 04, 2011 5:28 pm
Impressive - can we see a wire frame of the low poly version?
I've just been starting to play Kotor on my PC so this is interesting - I'm getting some back story for the new SW-TOR game that is coming soon
Doug
Doug Armand
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Borgleader
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by Borgleader » Thu Aug 04, 2011 11:12 pm
Here's a wireframe comparison of the low and high poly meshes (note: the high poly mesh is in 2 parts, the rings aren't in the same object as the "barrel" itself):

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Stromberg
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by Stromberg » Fri Aug 05, 2011 4:15 am
Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.
Are you going to texture it?

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Borgleader
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by Borgleader » Fri Aug 05, 2011 4:31 am
Stromberg wrote:Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.
Are you going to texture it?

Yeah, I have the UDK installed so I'll be trying it in there (may also try Unity). As for texturing, I'll definitely try but I always have a hard time with this part of things -.-;
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Stromberg
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by Stromberg » Fri Aug 05, 2011 4:38 am
Hope to see a udk/unity screenshot of it the, one thing if it looks horrible try and flip the green channel in photoshop and import the normal map again in udk/unity
mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials

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Borgleader
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by Borgleader » Fri Aug 05, 2011 12:51 pm
After quite a bit of fiddling and package nukage, I got it in!
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- UDK
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Borgleader
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by Borgleader » Sat Aug 06, 2011 11:43 am
Here's another scene I've been working on for a while...
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PureSpider
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by PureSpider » Sat Aug 06, 2011 10:40 pm
I love the pipes!

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Borgleader
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by Borgleader » Sun Aug 07, 2011 2:31 am
Tehee

Not my design though, It's a replica of the Endar Spire's bridge from KotoR.
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ieatfish
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by ieatfish » Sun Aug 07, 2011 4:57 pm
So is that sphere outside the window to scale for a real planet?

Intel Core-i7 @ 4.0 GHz | GTX 580 | 12 GB RAM
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Borgleader
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by Borgleader » Sun Aug 07, 2011 5:40 pm
ieatfish wrote:So is that sphere outside the window to scale for a real planet?

No, I scaled it so it would match the reference, I didn't see the point in making it to scale especially since I don't have any accurate date on how big to make it.
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matsta
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by matsta » Sun Aug 07, 2011 6:45 pm
Digging this thread! Nice work borgleader. Can't wait to see that scene textured, there is an overwhelming lack of "in-space-craft-sci-fi-art" on this here site! Keep it up.
regards
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