Hello there!
the last days I worked on this modern architecture with a lake.
Scene is setup with a background on geometry with two additional trees and architecture.
I had problems to get the sun/sky-model in harmony with the background so
ended up with a simple blurred .exr file for lighting instead of sun/sky.
Now the light is very realistic, but less eye-catching...
Comments and suggestions welcome!
Little architecture Rendering for portfolio
Re: Little architecture Rendering for portfolio
Nice!
I can see two things visually disturbing:
- It feels that the house floor is not horizontal. I think that the background horizon is not aligned with the scenes's horizon. Try to model a horizon (flat object at the same height than the house, placed far away) and align the background with it.
- The rock at foreground is missing shadow cast from the house
Etienne
I can see two things visually disturbing:
- It feels that the house floor is not horizontal. I think that the background horizon is not aligned with the scenes's horizon. Try to model a horizon (flat object at the same height than the house, placed far away) and align the background with it.
- The rock at foreground is missing shadow cast from the house
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Little architecture Rendering for portfolio
Hey looks good!
A couple of things I thought:
1) Might look nicer if the camera was lower so we don't see the roof of the house.
2) As Galinette says above, rock underneath needs a little shadow - also the rock looks a little out of scale, like its a small rock just blown up bigger...I think the house shadow would help with this illusion though.
Other than that though, good start!
A couple of things I thought:
1) Might look nicer if the camera was lower so we don't see the roof of the house.
2) As Galinette says above, rock underneath needs a little shadow - also the rock looks a little out of scale, like its a small rock just blown up bigger...I think the house shadow would help with this illusion though.
Other than that though, good start!
Re: Little architecture Rendering for portfolio
Also, noticeable is that the texture of the wooden planks is not parallel with at least one of the walls of your (hexagonal ) building.
Although a matter of taste I'd find it more appealing if the planks are arranged so that they are parallel to each of the building walls, in essence they are wrapping around the building. Not sure I explained that well enough.
Although a matter of taste I'd find it more appealing if the planks are arranged so that they are parallel to each of the building walls, in essence they are wrapping around the building. Not sure I explained that well enough.
Re: Little architecture Rendering for portfolio
Hi,
I feel a bit guilty of postponing the rock-issue by choosing a different background.
It appeared that the projection in the angular map did'nt really match the sphere, so the
foreground was blown up...
also the HDR-Lightprobe didn't have a bright sun in it. It's not perfect yet, but for
now I'm quite happy, thanks for your comments!
Stephan
I feel a bit guilty of postponing the rock-issue by choosing a different background.

It appeared that the projection in the angular map did'nt really match the sphere, so the
foreground was blown up...
also the HDR-Lightprobe didn't have a bright sun in it. It's not perfect yet, but for
now I'm quite happy, thanks for your comments!
Stephan
Re: Little architecture Rendering for portfolio
Nothing wrong with choosing a different background. This looks in fact much better.
Re: Little architecture Rendering for portfolio
1. there is a mismatch in "atmosphere" tint
try another white balance or set light layer`s temp to higher value (7500k + ) to achieve more greenish/blueish tint on wall
2. you can try to some color variation on leaves (you can adjust diffuse textures in photoshop). they looks little bit monotone. try to mix phong with diffuse transmitter to achieve glosiness. they looks like pure diffuse. color of leaves is little bit "toxic" - maybe darker green + some glosiness will help
my 2 cents
try another white balance or set light layer`s temp to higher value (7500k + ) to achieve more greenish/blueish tint on wall
2. you can try to some color variation on leaves (you can adjust diffuse textures in photoshop). they looks little bit monotone. try to mix phong with diffuse transmitter to achieve glosiness. they looks like pure diffuse. color of leaves is little bit "toxic" - maybe darker green + some glosiness will help
my 2 cents

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