[ISL] Fresnel-Shader
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
[ISL] Fresnel-Shader
Hey,
I wondered where I can find information about coding a simple fresnel shader in ISL; from black (outwards) to white (inwards).
ISL documentation is few and confusing in my eyes... can someone please post a sample code like above?
I want to use this shader as a blend map/blend shader in Cindigo.
Maybe fused will have to give me further advice on that, but at first I would like to code this simple shader.
Can someone please help me?
Thank you very much in advance!
I wondered where I can find information about coding a simple fresnel shader in ISL; from black (outwards) to white (inwards).
ISL documentation is few and confusing in my eyes... can someone please post a sample code like above?
I want to use this shader as a blend map/blend shader in Cindigo.
Maybe fused will have to give me further advice on that, but at first I would like to code this simple shader.
Can someone please help me?
Thank you very much in advance!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [ISL] Fresnel-Shader
According to the last Indigo technical manual version, the possible interactions of ISL with the scene are too limited, only texture sampling functions are allowing to query data from the scene.
For that shader you basically need two missing informations:
the camera direction:
For now you can bake blend maps from your fav'app
If I have missed some ISL update please let me know, I'll be on your trail then zeitmeister !
For that shader you basically need two missing informations:
the camera direction:
- it is already known at scene export time and present in the IGS, bringing it to the ISL engine is a possible task wich fused realised already iirc.
- That one we can't access at all, if I am correct
For now you can bake blend maps from your fav'app
If I have missed some ISL update please let me know, I'll be on your trail then zeitmeister !
obsolete asset
Re: [ISL] Fresnel-Shader
not possible currently because we cant acces the normal... 
Re: [ISL] Fresnel-Shader
mewants a snow displacer for christmas 
Really a good approach to learn shading with ISL, nice pick zeitmeister.

Really a good approach to learn shading with ISL, nice pick zeitmeister.
obsolete asset
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: [ISL] Fresnel-Shader
Oh, this is a pity.
I can't believe that we can't get access of the normals direction towards the camera... other shaders work with that too, or am I wrong?
There was a post a while ago where in a phong-material "<fresnel_scale>0.1</fresnel_scale>" was being used.
So I thought this has been implemented, but maybe not referred?
Hm.
Then, I need the glossy transparent material redone... it should have the option to work either with RGB colors or with textures; because only that enables real SSS for textured materials.
Like skin textures, for example.
I can't believe that we can't get access of the normals direction towards the camera... other shaders work with that too, or am I wrong?
There was a post a while ago where in a phong-material "<fresnel_scale>0.1</fresnel_scale>" was being used.
So I thought this has been implemented, but maybe not referred?
Hm.
Then, I need the glossy transparent material redone... it should have the option to work either with RGB colors or with textures; because only that enables real SSS for textured materials.
Like skin textures, for example.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [ISL] Fresnel-Shader
check out the absorption layer in cindigo 2.2.8zeitmeister wrote:Then, I need the glossy transparent material redone... it should have the option to work either with RGB colors or with textures; because only that enables real SSS for textured materials.
Like skin textures, for example.
oh well... as soon as i get that mac build out!
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: [ISL] Fresnel-Shader
!!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [ISL] Fresnel-Shader
shaders based on normal direction may be possible very soon 
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