im assuming plugins = exporters?benn wrote:All the plugins will support searching material database and using the materials with 'one click' at some stage over the next few months.
New material database inbound!
- Borgleader
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Re: New material database inbound!
benn hired a mercenary to kill my sig...
- pixie

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Re: New material database inbound!
I would rather use them straigh away then having to decompress and add to the mess of textures and igms... if you have 10 textures with diffuse bump and exponent images you will have roughly 40 files to navigate from instead of 10. Of course I would rather have more important features like real time unbiased rendering, but for the time being I wouldn't mind having real case scenarios sort out.Borgleader wrote:it is a zip file...it just happens to have the pigm extension. I just dont see why this bugs you. You would rather unzip a .zip than a .pigm? I dont mind which extension it has the job is the same.pixie wrote:
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.
P.S: Purespider beat me to it
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Re: New material database inbound!
Definitely not on top of my x-mas list, but thats me. for a while there it sounded like you rather decompress zips than pigms ...pixie wrote: I would rather use them straigh away then having to decompress and add to the mess of textures and igms... if you have 10 textures with diffuse bump and exponent images you will have roughly 40 files to navigate from instead of 10. Of course I would rather have more important features like real time unbiased rendering, but for the time being I wouldn't mind having real case scenarios sort out.
benn hired a mercenary to kill my sig...
- pixie

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Re: New material database inbound!
If they are the one and the same thing why changing the naming conventions? You might not know, but actually having they named zip gives the full set of features Winrar have for compressed files where pigm doesn't (like extracting multiple files, even though winrar understand what it is).Borgleader wrote:Definitely not on top of my x-mas list, but thats me. for a while there it sounded like you rather decompress zips than pigms ...
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Re: New material database inbound!
I did not know and frankly I dont know why Ono changed it. Maybe he was feeling fancy? I have no idea. I however find it easier to find the material files because of the extension.pixie wrote: If they are the one and the same thing why changing the naming conventions? You might not know, but actually having they named zip gives the full set of features Winrar have for compressed files where pigm doesn't (like extracting multiple files, even though winrar understand what it is).
As far as the "full set of features" I dont care, "Right click --> Extract Here" is the only thing I've ever needed/used.
benn hired a mercenary to kill my sig...
Re: New material database inbound!
True, but why bother with all the effort to create a unique file if they have to be handled like a normal zip file?Borgleader wrote:Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).pixie wrote:Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
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Re: New material database inbound!
Thats a question you should direct to Ono not me. afaik i didnt create said format (and I already said I didnt know why he did).neo0. wrote: True, but why bother with all the effort to create a unique file if they have to be handled like a normal zip file?
benn hired a mercenary to kill my sig...
Re: New material database inbound!
I would have created the transparent plastic months ago, but... Blending a specular with a null seems like the obvious solution but indigo doesn't l like it when I do that..
Re: New material database inbound!
try blending a glossy transparent with relatively high exponent (~100000) and null... but... havent i told you that already?neo0. wrote:I would have created the transparent plastic months ago, but... Blending a specular with a null seems like the obvious solution but indigo doesn't l like it when I do that..
Re: New material database inbound!
It turns black..
EDIT : the preview render works, but for some reason the "final" render doesn't..
EDIT : the preview render works, but for some reason the "final" render doesn't..
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- null my dong.png (483.71 KiB) Viewed 3866 times
- Borgleader
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Re: New material database inbound!
Well you did something wrong somehow because it works fine (so far) on my machine.
Indigo & Blendigo 1.1.18
1. Specular --> Glossy Transparent
2. null
3. Blend --> 50/50 Specular/null
(Click for higher res)

Indigo & Blendigo 1.1.18
1. Specular --> Glossy Transparent
2. null
3. Blend --> 50/50 Specular/null
(Click for higher res)

benn hired a mercenary to kill my sig...
Re: New material database inbound!
Well, okay, there we go.. Now it worked. The newer versions of skindigo are confusing.. For theblendmap, they give you 4 options.. None, external, sketchup, and shader. Im all for more flexability, but "none" kind of makes it sound like you're eliminating the blend factor all together..
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Re: New material database inbound!
No it means its not using a map (texture/image file) to blend them together...neo0. wrote:Well, okay, there we go.. Now it worked. The newer versions of skindigo are confusing.. For theblendmap, they give you 4 options.. None, external, sketchup, and shader. Im all for more flexability, but "none" kind of makes it sound like you're eliminating the blend factor all together..
benn hired a mercenary to kill my sig...
Re: New material database inbound!
I see. So is that what you'd use for etched glass or something? Hmm, I don't remember this being discussed in the tutorial.. I mean, the whole fact that "none" is right next to the blend map setting is a little ambiguous.. It isn't really communicated that setting it to that won't remove the blend factor all together..
- Borgleader
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Re: New material database inbound!
TBH I dont even see why youre confused. The setting is Blendmap correct? So its a map, just like a texture map, a bump map or a specular map. No Blendmap (the none setting) just means not using a map of some kind for said blending/blend factor.neo0. wrote:I see. So is that what you'd use for etched glass or something? Hmm, I don't remember this being discussed in the tutorial.. I mean, the whole fact that "none" is right next to the blend map setting is a little ambiguous.. It isn't really communicated that setting it to that won't remove the blend factor all together..
benn hired a mercenary to kill my sig...
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