New material database inbound!

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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Borgleader
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Re: New material database inbound!

Post by Borgleader » Sun May 24, 2009 11:45 pm

benn wrote:All the plugins will support searching material database and using the materials with 'one click' at some stage over the next few months.
im assuming plugins = exporters?
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pixie
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Re: New material database inbound!

Post by pixie » Mon May 25, 2009 12:18 am

Borgleader wrote:
pixie wrote:
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.
it is a zip file...it just happens to have the pigm extension. I just dont see why this bugs you. You would rather unzip a .zip than a .pigm? I dont mind which extension it has the job is the same.

P.S: Purespider beat me to it
I would rather use them straigh away then having to decompress and add to the mess of textures and igms... if you have 10 textures with diffuse bump and exponent images you will have roughly 40 files to navigate from instead of 10. Of course I would rather have more important features like real time unbiased rendering, but for the time being I wouldn't mind having real case scenarios sort out.

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Borgleader
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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 12:33 am

pixie wrote: I would rather use them straigh away then having to decompress and add to the mess of textures and igms... if you have 10 textures with diffuse bump and exponent images you will have roughly 40 files to navigate from instead of 10. Of course I would rather have more important features like real time unbiased rendering, but for the time being I wouldn't mind having real case scenarios sort out.
Definitely not on top of my x-mas list, but thats me. for a while there it sounded like you rather decompress zips than pigms ...
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Re: New material database inbound!

Post by pixie » Mon May 25, 2009 1:10 am

Borgleader wrote:Definitely not on top of my x-mas list, but thats me. for a while there it sounded like you rather decompress zips than pigms ...
If they are the one and the same thing why changing the naming conventions? You might not know, but actually having they named zip gives the full set of features Winrar have for compressed files where pigm doesn't (like extracting multiple files, even though winrar understand what it is).

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Borgleader
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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 1:25 am

pixie wrote: If they are the one and the same thing why changing the naming conventions? You might not know, but actually having they named zip gives the full set of features Winrar have for compressed files where pigm doesn't (like extracting multiple files, even though winrar understand what it is).
I did not know and frankly I dont know why Ono changed it. Maybe he was feeling fancy? I have no idea. I however find it easier to find the material files because of the extension.

As far as the "full set of features" I dont care, "Right click --> Extract Here" is the only thing I've ever needed/used.
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neo0.
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Re: New material database inbound!

Post by neo0. » Mon May 25, 2009 9:22 am

Borgleader wrote:
pixie wrote:
Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
Seriously, what's the use of a pigm if I have to uncompress them?
Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).
True, but why bother with all the effort to create a unique file if they have to be handled like a normal zip file?

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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 9:34 am

neo0. wrote: True, but why bother with all the effort to create a unique file if they have to be handled like a normal zip file?
Thats a question you should direct to Ono not me. afaik i didnt create said format (and I already said I didnt know why he did).
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Re: New material database inbound!

Post by neo0. » Mon May 25, 2009 10:43 am

I would have created the transparent plastic months ago, but... Blending a specular with a null seems like the obvious solution but indigo doesn't l like it when I do that..

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Re: New material database inbound!

Post by fused » Mon May 25, 2009 10:47 am

neo0. wrote:I would have created the transparent plastic months ago, but... Blending a specular with a null seems like the obvious solution but indigo doesn't l like it when I do that..
try blending a glossy transparent with relatively high exponent (~100000) and null... but... havent i told you that already?

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Re: New material database inbound!

Post by neo0. » Mon May 25, 2009 11:10 am

It turns black..

EDIT : the preview render works, but for some reason the "final" render doesn't.. :?
Attachments
null my dong.png
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Borgleader
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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 11:45 am

Well you did something wrong somehow because it works fine (so far) on my machine.

Indigo & Blendigo 1.1.18
1. Specular --> Glossy Transparent
2. null
3. Blend --> 50/50 Specular/null

(Click for higher res)
Image
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neo0.
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Re: New material database inbound!

Post by neo0. » Mon May 25, 2009 12:54 pm

Well, okay, there we go.. Now it worked. The newer versions of skindigo are confusing.. For theblendmap, they give you 4 options.. None, external, sketchup, and shader. Im all for more flexability, but "none" kind of makes it sound like you're eliminating the blend factor all together..

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Borgleader
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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 1:07 pm

neo0. wrote:Well, okay, there we go.. Now it worked. The newer versions of skindigo are confusing.. For theblendmap, they give you 4 options.. None, external, sketchup, and shader. Im all for more flexability, but "none" kind of makes it sound like you're eliminating the blend factor all together..
No it means its not using a map (texture/image file) to blend them together...
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Re: New material database inbound!

Post by neo0. » Mon May 25, 2009 2:58 pm

I see. So is that what you'd use for etched glass or something? Hmm, I don't remember this being discussed in the tutorial.. I mean, the whole fact that "none" is right next to the blend map setting is a little ambiguous.. It isn't really communicated that setting it to that won't remove the blend factor all together..

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Borgleader
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Re: New material database inbound!

Post by Borgleader » Mon May 25, 2009 3:13 pm

neo0. wrote:I see. So is that what you'd use for etched glass or something? Hmm, I don't remember this being discussed in the tutorial.. I mean, the whole fact that "none" is right next to the blend map setting is a little ambiguous.. It isn't really communicated that setting it to that won't remove the blend factor all together..
TBH I dont even see why youre confused. The setting is Blendmap correct? So its a map, just like a texture map, a bump map or a specular map. No Blendmap (the none setting) just means not using a map of some kind for said blending/blend factor.
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