Danel shader

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jarmenkell
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Danel shader

Post by jarmenkell » Tue Jul 27, 2010 7:00 pm

maybe someone had already tried to recreate the cool Danel shader from Cinema 4D? or maybe some one can show me the proper direction to look for it?

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zeitmeister
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Re: Danel shader

Post by zeitmeister » Tue Jul 27, 2010 8:44 pm

You mean real anisotropic behaviour at all, do you?
This could be very interesting...
Cheers, David



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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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jarmenkell
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Re: Danel shader

Post by jarmenkell » Wed Jul 28, 2010 12:06 am

yeah, that cool-looking "scratched and coated metal" effect.
at least it looks so in Cinema..

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Re: Danel shader

Post by zeitmeister » Wed Jul 28, 2010 12:20 am

I don't know the real physical behaviour and basic of anisotropic reflections...
I think they are only caused of some kind of scratches on the surface, which causes the reflections to behave like that.
But this is just a proposal.

Did you try this metal material form the MatDB yet?
It comes very close to what you want, maybe. :)
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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jarmenkell
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Re: Danel shader

Post by jarmenkell » Wed Jul 28, 2010 12:28 am

no, i haven't yet, but i'll do it definitely)
indeed, shaders are the most interesting part of the materials, but i need to figure out how the ISL works (fortunately there're different manuals here!)

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jarmenkell
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Re: Danel shader

Post by jarmenkell » Wed Jul 28, 2010 2:09 am

hmmm... i tried that mat, but changed the "metal" from Aluminium to Indium Antimonide Oxide.
that's what i got:
Attachments
blackscratch.png
looks cool!

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