I found this:
http://www.indigorenderer.com/joomla/fo ... re+texture
but I still in *** hole.
My idea is:
model several flames, with different textures + transparency, add emiter inside and pray
Actually I didn't extrude, I copied/rotated and translated ~2mm backwards. I'll give a try to your solution, but I'll have to have an inverted clip map, otherwise we'll see pieces of black (back) faces behind (unless the pasted UV mapping also applies to the clip map - I definitely have to try this !)Kram1032 wrote:for backfaces... could you slightly extrude the planes? via planar projection, you could get bisided textures. If the thing is thin enough, noone would notice the edge.
Thanks a lotKram1032 wrote:That render looks promising to me
a rare shot, where you can see the blue part (not only in the gas flames)

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