General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Thu May 29, 2014 3:53 am
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.
The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.
You can find the
material in the material database.
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juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
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by juan_irender » Thu May 29, 2014 5:44 am
Very nice shader, Fused!
Thanks.
C4D R18 Studio user
Blender user
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Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
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Contact:
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by Zom-B » Thu May 29, 2014 7:01 am
This one looks really interesting, well done mate!
polygonmanufaktur.de
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu May 29, 2014 9:52 am
WTF!
Well That's Fantastic!

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Headroom

- Posts: 1061
- Joined: Wed Aug 08, 2007 1:07 pm
- Location: Spartanburg, SC, USA
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Contact:
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by Headroom » Thu May 29, 2014 1:35 pm
Pibuz wrote:WTF!
Well That's Fantastic!

HaHA. good one

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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Contact:
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by zeitmeister » Fri May 30, 2014 1:22 am
Very cool shader!!
Grüsse, zeiti
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Fri May 30, 2014 5:59 am
looks nice, take care !
obsolete asset
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Fri May 30, 2014 11:04 pm
..the starting point of a dirt shader?

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