Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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crojack
- Posts: 396
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- Location: Portland, Oregon
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Post
by crojack » Thu Feb 19, 2009 11:46 am
Sketchup really has one.
I guess I never thought there was actually a point/dot/thing.
first is
without Aperture Diff, second is
with.
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Attachments
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- wAperDiff.jpg (4.67 KiB) Viewed 25922 times
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- no_aperdiff.jpg (4.97 KiB) Viewed 25925 times
Last edited by
crojack on Fri Feb 20, 2009 12:22 pm, edited 1 time in total.
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Vidy
- Posts: 11
- Joined: Thu Nov 06, 2008 8:32 pm
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by Vidy » Thu Feb 19, 2009 5:23 pm
dear crojack, its really awesome, could you tell us how to do that? is it just change the shadow slider or there's another trick? thanks a lot
regards,
vidy
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Feb 19, 2009 8:24 pm
Hi Cro!
..interesting!
I always wanted to test aperture diffraction, but when I enable it I always get fireflies or shiny dots
How did you do it?
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crojack
- Posts: 396
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- Location: Portland, Oregon
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Post
by crojack » Fri Feb 20, 2009 4:13 am
I messed up first is without aperture diffraction
second is with. pic names are correct.
anyways, I was wondering if I could get a nice evening/warm/dusk type sun from just sketchup. Because, in skp it just gets darker.
In other renders created in Blender or whatever, I think you can set parameters for the sun and I've seen the sun in them, so I was jsut wondering if this was possible with skp.
I just aimed the camera due West, North is Green axis and hit render and adjusted until I saw the sun. Weird that it has that black ring around it, but it is kind of a nice sky.
Not sure about the fireflies and all, there are no materials in my scene except the default skp mat. I just rendered for awhile and saved the pic without apdiff on and than turned it on and that's it above.
I think a nice sunset is next.
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Fri Feb 20, 2009 6:28 am
Reminds me.. It would be neat to be able to control the brightness of the sun.. Maybe by changing the time of day or something..
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pixie

- Posts: 2345
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- Location: Away from paradise
- 3D Software: Cinema 4D
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by pixie » Fri Feb 20, 2009 11:02 am
Sun at noon has different power then it has a sunset...

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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Fri Feb 20, 2009 12:05 pm
The black ringing maybe Pibuz can explain a bit now
As far as I know camera diffraction works with f-stop, smaller apertures (higher fstop) tend to generate a wider halo, and also more vignetting. If the f-stop value is not too strong then camera diffaction computes faster... well, it's spread will be tighter.
I hope I reminded well !
obsolete asset
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crojack
- Posts: 396
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- Location: Portland, Oregon
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by crojack » Fri Feb 20, 2009 12:21 pm
ack, I messed up, the first pic does not have ap-diff. I will edit the original post.
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Zom-B

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by Zom-B » Fri Feb 20, 2009 4:59 pm
afaik the halo could be a result of the MN Splat filter... a quick gausian test could proof if I'm wrong

polygonmanufaktur.de
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Vidy
- Posts: 11
- Joined: Thu Nov 06, 2008 8:32 pm
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by Vidy » Fri Feb 20, 2009 6:36 pm
2 crojack, yup its work, i never know this fact
is that any way to change the sun size? i mean make the sun appearance bigger?
thanks,
vidy
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sat Feb 21, 2009 4:12 am
Vidy: a smaller aperture radius while using diffraction. It's noted above

obsolete asset
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neo0.
- Posts: 1784
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by neo0. » Sat Feb 21, 2009 8:26 am
pixie wrote:Sun at noon has different power then it has a sunset...

Yeah, this was what I was trying to get at. What if you could control the time of day?
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crojack
- Posts: 396
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by crojack » Sat Feb 21, 2009 9:22 am
neo0. wrote:pixie wrote:Sun at noon has different power then it has a sunset...

Yeah, this was what I was trying to get at. What if you could control the time of day?
Please
PLEASE learn something before you post!! Obviously you don't even know the absolute basics of Sketchup.
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Sat Feb 21, 2009 4:48 pm
Hehe, whoops sorry. It was hidden in the shadows menu. Hehe. I just wasn't aware than skindigo tapped into SUs settings this much.

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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sat Feb 21, 2009 10:35 pm
If you're talking about the black outline: That's a VERY old one!
I did those multiple times. If the posts aren't lost in one of the site-shutdowns, you'll see such pics by me too

(also some with extreme turbidity-values (20), resulting in a green (O.o) sky, which though isn't a bug-. as realistic values are in the range between 2 and 6 or something)
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