SkIndigo 1.1.5

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Whaat
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SkIndigo 1.1.5

Post by Whaat » Fri Jun 13, 2008 5:15 pm

This release is recommended for experienced users only.

There have been lots of changes related to IGM/PIGM support. I hope to see lots of new materials being uploaded to the new database!

EDIT: Download new Preview Set Here:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

#Version 1.1.5

#Added: support for lens shifting
#Added: displacement mapping for blend materials
#Changed: nkdata files not exported when saving IGMs anymore
#Added: option to pack IGM file when saving material
#Changed: When loading an IGM with nkdata, the nkdata file must be already located in the Indigo/nkdata folder
#Added: PIGM/IGM linking (new material - Linked IGM)
#Added: PIGM loading
#Added: support for IGM loading of oren-nayar materials, phong with specular reflectivity spectrum, displacement maps
#Changed: indigo preview scene to official indigo preview scene
#Changed: made default uv set be exported with name 'default' to improve compatibility with linked IGM files

I have been messing a lot with the mesh exporting code (thanks to Ono :P ) Several features are broken:

- instancing
- monochrome/clay rendering
- multiple uv sets (does anyone use this?? :wink: )
- possibly more

Also attached to this post is the official Indigo Preview scene, slightly updated to work with SkIndigo/Indigo 1.1.5.

Loading PIGMs
- Click the 'Load' button (same as loading IGMs)
- Browse for a PIGM file
- PIGMs will be unpacked to the folder 'indigo/unpacked'

Linked IGMs
- Change the material type to 'Linked IGM'
- Click the '..' button to browse for the IGM or PIGM file
- You will be asked if you want to load a texture for UV mapping
- Select 'yes' to browse for the texture
- If you link a PIGM file, it will be unpacked to the folder 'indigo/unpacked'. You will probably want to load a texture from here to do your UV mapping.

Have fun!
Whaat
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SkIndigo_1_1_5.zip
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Last edited by Whaat on Sat Jun 14, 2008 4:23 pm, edited 3 times in total.

Stinkie
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Post by Stinkie » Fri Jun 13, 2008 5:27 pm

Thanks, Whaat. Is this the one with the externally referenced maps?

Me not smart in morning.
Last edited by Stinkie on Fri Jun 13, 2008 5:51 pm, edited 1 time in total.

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OnoSendai
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Post by OnoSendai » Fri Jun 13, 2008 5:50 pm

Thanks Whaat!

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Whaat
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Post by Whaat » Fri Jun 13, 2008 5:52 pm

Stinkie wrote:Thanks, Whaat. Is this the one with the externally referenced maps?
Just added explanation for linking IGMs (externally referenced materials).

If you want to externally reference a material that you have created that uses high-resolution textures:

1) Create the material (probably in a new SKP file)
2) Save the material and pack it
3) Open your scene that you want to use the material for
4) Create a new Linked IGM material (link to the material you just created)
5) Load a 'low-res' version of texture to do your UV mapping.

Let me know what you think of this workflow.

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Post by Stinkie » Fri Jun 13, 2008 6:47 pm

I'll try it and see how it goes. I've never packed a mat, though. I'm a two-slider-make-mats-on-the-fly guy! :)

Sweet new feature, though! As soon as instancing's fixed, Indigo will once again fit very nicely into my workflow! I'm excited already!

Oh yeah: I've used the multiple uv sets feature! Cool feature.

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Pibuz
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Post by Pibuz » Fri Jun 13, 2008 7:22 pm

Thank you Whaat!!! :D This appears to be a major update of SkIndigo!!!! Like Stinkie does, i use multiple UV sets lots of times too, and it's a cool feature!!
I think i'll take a look to the new skindigo in a few days, but to make it operative i'll wait for the broken features to be restored (now, i can't think of a scene without instances any more :? :D )

Thank you again!!!

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Post by Stinkie » Fri Jun 13, 2008 9:41 pm

*Bill & Ted mode:*

Dude, where's, like, the supreviews folder at? :)

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Post by jenujacob » Sat Jun 14, 2008 12:17 am

cant we just use the same supreviews from previous versions????? when tryin to preview mats i get some error relating to uv and stuff....

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Whaat
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Post by Whaat » Sat Jun 14, 2008 6:36 am

jenujacob wrote:cant we just use the same supreviews from previous versions????? when tryin to preview mats i get some error relating to uv and stuff....
No, you can't use the supreviews from previous versions (unless you manually fix the UV set errors). I only uploaded the official indigo preview scene. I will upload the other 'fixed' preview scenes tonight.

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Post by jenujacob » Sat Jun 14, 2008 7:43 am

aha! thanks whaat!!! :D

Stinkie
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Post by Stinkie » Sat Jun 14, 2008 9:37 am

Thanks, Whaat. :)

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Whaat
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Post by Whaat » Sat Jun 14, 2008 4:24 pm

edited first post with link to new complete preview set.

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cpfresh
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Post by cpfresh » Tue Jun 17, 2008 4:39 am

hi whaat, i'd like to vote in favor of keeping the awesome feature of multiple uv-sets. thanks! :D

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Whaat
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Post by Whaat » Tue Jun 17, 2008 5:17 am

cpfresh wrote:hi whaat, i'd like to vote in favor of keeping the awesome feature of multiple uv-sets. thanks! :D
Good to hear this is being used! It was the most difficult feature to code and probably the one that gets used the least.

I still have plans to make this feature a bit more user-friendly. However, I don't think it can be done without adding some limitations to the functionality.

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kwistenbiebel
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Post by kwistenbiebel » Tue Jun 17, 2008 6:33 am

I think people think some of the features are difficult to use, while it is not the case. Maybe some youtube video tutorials could help?

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