hey guys,
im new to indigo and skindigo. i have downloaded both, and have spent a good amount of time reading these posts...my comment/question is- im rendering an exterior of a building in sketchup. I let the thing render overnight (14 hours) and it still looks like there is a layer of 'sand' over it and the edges aren't crisp. Ive downloaded and looked through the tutorials put out a while back and am still at a lost. the camera setup is at a viewing range of 1750x3000. is there another program/plug-in i need to install? any help would be great. thank you.
blurry render
thanks for the welcome, im attaching a rendering (the 12 hr) one...it was a rough model i threw together to try out this program.
the tracing method(?) im using is 'BidirMLT' and my CPU is a lenovo intel core2, 6400@2.13 and 2G designated Ram with a nvidia graphics card (somewhere in the 7000 range if i remember correctly).
i appreciate the quick responses.
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the tracing method(?) im using is 'BidirMLT' and my CPU is a lenovo intel core2, 6400@2.13 and 2G designated Ram with a nvidia graphics card (somewhere in the 7000 range if i remember correctly).
i appreciate the quick responses.
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Hi bswalter! Nice to meet you!
Er, i don't know if it's a problem of mine, but i can't see any image..But, i try to answer you from what you've described above.
It could be a matter of noise, as crojack wrote you; or it could be a little Depth Of Field issue: try having a look at the camera parameters rollout. You see the first parameters is "aperture": a higher number means you've a smaller diaphragm and a consequent longer DOF. In practical terms, the bigger is the number, the further you'll be able to see sharp edges. In theory a higher number would need a little work about exposure times, which would be longer, but with the Reinhard tonemapping (which includes an auto-exposure option) it's all ok.
So, try setting the aperture rollout to f/22..
Er, i don't know if it's a problem of mine, but i can't see any image..But, i try to answer you from what you've described above.
It could be a matter of noise, as crojack wrote you; or it could be a little Depth Of Field issue: try having a look at the camera parameters rollout. You see the first parameters is "aperture": a higher number means you've a smaller diaphragm and a consequent longer DOF. In practical terms, the bigger is the number, the further you'll be able to see sharp edges. In theory a higher number would need a little work about exposure times, which would be longer, but with the Reinhard tonemapping (which includes an auto-exposure option) it's all ok.
So, try setting the aperture rollout to f/22..
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