white render?
white render?
hi,
this is my second post. i've not used a render program before so please bare with me.
i've be creating a house that when the glass is in place and i take an interior view the render generated is entirely white.
without the glass the image renders as normal (albeit a little dark) , i don't know why its doing it.
I just want to be able to have transparent and reflective glass in the windows to make it more realistic, but it doesn't seem to want to work.
apologies if i'm being stupid and there's a really simple explanation!
the glass properties are set to specular and I have made the faces of the glass the correct way round (white side towards the viewer?) and made the opacity 0. what else do i do?
below is the image WITHOUT the glass.
thanks
this is my second post. i've not used a render program before so please bare with me.
i've be creating a house that when the glass is in place and i take an interior view the render generated is entirely white.
without the glass the image renders as normal (albeit a little dark) , i don't know why its doing it.
I just want to be able to have transparent and reflective glass in the windows to make it more realistic, but it doesn't seem to want to work.
apologies if i'm being stupid and there's a really simple explanation!
the glass properties are set to specular and I have made the faces of the glass the correct way round (white side towards the viewer?) and made the opacity 0. what else do i do?
below is the image WITHOUT the glass.
thanks
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1. Create a thin box that represents the window pane.
2. Make sure the faces are pointing outwards. Use monochrome mode to check direction of faces and reverse them by using the context menu. (View->Face Style->Monochrome)
3. Apply a 'glass' preset to the glass material. (Specular, IOR=1.52)
4. Adjust the SU opacity setting of the material to 0. (no absorption). If you want some color in your glass, keep increasing the opacity value until you are satisfied.
hope this helps...
2. Make sure the faces are pointing outwards. Use monochrome mode to check direction of faces and reverse them by using the context menu. (View->Face Style->Monochrome)
3. Apply a 'glass' preset to the glass material. (Specular, IOR=1.52)
4. Adjust the SU opacity setting of the material to 0. (no absorption). If you want some color in your glass, keep increasing the opacity value until you are satisfied.
hope this helps...
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Cyberdactyl
- Posts: 26
- Joined: Sat Jun 23, 2007 2:48 am
