Hoping someone can help.
If I create a completely sealed box in Sketchup and then render it (nothing else - just a box) with the camera inside the box, I get light leaks at all the joints.
The geometry says this shouldn't be possible.
I am using Sketchup Pro 2019
Skindigo 4.2.21.3
Indigo RT v4.0.66, OS X 64-bit build
Why is this happening? Also, is there a newer version of RT? I can't find a download for it.
THANKS!
Light Leaks
- Originalplan®
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Re: Light Leaks
Hey Paul.paulwilkinson wrote: ↑Sat Aug 24, 2019 10:41 amHoping someone can help.
If I create a completely sealed box in Sketchup and then render it (nothing else - just a box) with the camera inside the box, I get light leaks at all the joints.
The geometry says this shouldn't be possible.
I am using Sketchup Pro 2019
Skindigo 4.2.21.3
Indigo RT v4.0.66, OS X 64-bit build
Why is this happening? Also, is there a newer version of RT? I can't find a download for it.
THANKS!
This kind of problems are usually modelling related.
Please make sure everithing is ok with your scene.
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- Joined: Thu Nov 23, 2017 12:35 am
Re: Light Leaks
Hi Originalplan
I know what you mean wrt geometry. However, all i have done is create a square and then used push/pull to create a cube. At this point the geometry is as solid as you can get.
The render you see is by placing the camera inside that box with sunlight as the environment outside.
If i render it, i then get the light leaks.
This, I guess, suggests the problem is in the generation of the export from Sketchup to Indigo as the edges are definitely co-incident in the Sketchup model.
Any ideas?
Thanks for your help!
I know what you mean wrt geometry. However, all i have done is create a square and then used push/pull to create a cube. At this point the geometry is as solid as you can get.
The render you see is by placing the camera inside that box with sunlight as the environment outside.
If i render it, i then get the light leaks.
This, I guess, suggests the problem is in the generation of the export from Sketchup to Indigo as the edges are definitely co-incident in the Sketchup model.
Any ideas?
Thanks for your help!
- pixie
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- Contact:
Re: Light Leaks
out of my head
a) use cpu
b) put a light inside the box
c) don't chose reinhard
d) model the the walls so they have weight
a) use cpu
b) put a light inside the box
c) don't chose reinhard
d) model the the walls so they have weight
- Oscar J
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Light Leaks
Pixie is right. It’s a precision problem with GPU rendering that can be worked around with above mentioned methods.
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- Joined: Thu Nov 23, 2017 12:35 am
Re: Light Leaks
Thank you guys - I will give those a try and see how it goes!
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