SkIndigo 0.6 Beta is available for testing!
SkIndigo 0.6 Beta is available for testing!
The plug-in will ONLY work with the current stable release of Indigo 0.6.
Please read the ENTIRE “About SkIndigo” menu item before posting questions and bugs. Your help in bug-fixing is greatly appreciated.
Save the ruby script in your Sketchup\Plugins directory. The script has been tested using Google Sketchup(Beta) and Google Sketchup 6. It should work for Pro versions as well.
http://forum.sketchup.com/showthread.php?t=78152
Please read the ENTIRE “About SkIndigo” menu item before posting questions and bugs. Your help in bug-fixing is greatly appreciated.
Save the ruby script in your Sketchup\Plugins directory. The script has been tested using Google Sketchup(Beta) and Google Sketchup 6. It should work for Pro versions as well.
http://forum.sketchup.com/showthread.php?t=78152
Yes! For everyone not familiar with Sketchup, there is the free version (Google Sketchup 6) and the Pro version (Sketchup Pro 6). The exporter will work with both versions. It has been tested succesfully on version 5 as well.OnoSendai wrote: so this exporter works with the free version of sketchup?
Hi Whaat, Thanks for this exporter. I'm using SU 6 Pro on OS X. The exporter works fine, but I'm not able to render texturemaps. Somehow the path to the textures is wrong. I tried editing the xml file but couldn't get it to work. Maybe it's something in the way that Crossover (the vmware) handles the paths. Is it possible to set a texturemap path in the inifile.txt? Thanks in advance for your help and your exporter!
Regards,
Peter
edit: After some checking I found out that I had to remove the absolute path in the inifile.txt, I now just use testscenes/SUtest.xml and it works!!! Thanks!
Regards,
Peter
edit: After some checking I found out that I had to remove the absolute path in the inifile.txt, I now just use testscenes/SUtest.xml and it works!!! Thanks!
To All:
You may have noticed that solid colored materials are not rendering as expected. The color generally renders brighter and less saturated than the color displayed in the Sketchup interface. I neglected to apply reverse gamma correction to solid colors in the exporter script. This will be fixed with the official release of SkIndigo 0.6.
Whaat
You may have noticed that solid colored materials are not rendering as expected. The color generally renders brighter and less saturated than the color displayed in the Sketchup interface. I neglected to apply reverse gamma correction to solid colors in the exporter script. This will be fixed with the official release of SkIndigo 0.6.
Whaat
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Can we change that manually in the xml file for now? ...And how should we do this?Whaat wrote:To All:
You may have noticed that solid colored materials are not rendering as expected. The color generally renders brighter and less saturated than the color displayed in the Sketchup interface. I neglected to apply reverse gamma correction to solid colors in the exporter script. This will be fixed with the official release of SkIndigo 0.6.
Whaat
I also notice that when rendering phongs the colours seem to wash out a little.
When i try to get a 'plastic' effect the diffuse coulour seems to desaturate and looks to dark.
But maybe i am not using the right specular/exponent settings.
thanks,
kwistenbiebel
From what I understand, all you have to do is raise the color values in your materials to the power of 2.3.
For example,
<phong>
<diffuse>.74215 .277 .0695</diffuse>
<specular>0.0200 0.0200 0.0200</specular>
<fresnel_scale>1.0</fresnel_scale>
<exponent>300.0</exponent>
</phong>
changes to:
<phong>
<diffuse>0.5037 0.0522 0.0217</diffuse>
<specular>0.0200 0.0200 0.0200</specular>
<fresnel_scale>1.0</fresnel_scale>
<exponent>300.0</exponent>
</phong>
I haven't figured out yet if the specular values must be raised to the power of 2.3 as well. Can any of the other exporter writers help me out on this one?
Whaat
For example,
<phong>
<diffuse>.74215 .277 .0695</diffuse>
<specular>0.0200 0.0200 0.0200</specular>
<fresnel_scale>1.0</fresnel_scale>
<exponent>300.0</exponent>
</phong>
changes to:
<phong>
<diffuse>0.5037 0.0522 0.0217</diffuse>
<specular>0.0200 0.0200 0.0200</specular>
<fresnel_scale>1.0</fresnel_scale>
<exponent>300.0</exponent>
</phong>
I haven't figured out yet if the specular values must be raised to the power of 2.3 as well. Can any of the other exporter writers help me out on this one?
Whaat
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
If my scene is in Indigo/testscenes/ then the exporter makes a new directory in my Indigo directory called "testscenes/TX_FILENAME" since OS X doesn't use the "/" in te directorystructure (i think) it makes a directory with the "/" in the name. It then also doesn't export texturemaps. When I manually make a TX_FILENAME dir in the testscenes directory it all works perfect (are you still with me?Whaat wrote:peer,
Are the textures being exported to the same directory as your XML file under the folder TX_FILENAME?
Whaat
![Smile :-)](./images/smilies/icon_smile.gif)
Regards,
Peter
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