Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
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by danyolgiax » Wed Mar 18, 2009 11:47 am
Hi there!
I've got a scene with a skyscraper. I create a new material called glass, assigned to building windows. I've chosed a preset glass from Skindigo material editor and in design time I see skyscraper's windows becomes transparent.
When I try to render with indigo I see the default material instead the glass material! Why?!?!?
can u help me?!?!
Thx
Dox
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cpfresh
- Posts: 501
- Joined: Thu Jun 14, 2007 12:20 pm
- Location: California, USA
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Contact:
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by cpfresh » Wed Mar 18, 2009 6:59 pm
check your faces to be sure they are oriented in the proper direction and then also make sure they have thickness. the glass preset is recommended for glass with thickness while the thin glass preset is recommended for glass that is a single plane. hth.
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Mar 19, 2009 6:20 am
+1 cpfresh
Main problems in cases like this are:
- material assigned to wrong side of the face (inverted normal)
- no thickness for specular shader
Check these and then come back here happy!

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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Thu Mar 19, 2009 6:32 am
Inverted normals would render black though I thought?
Try creating your own, new material instead of using a su preset.
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