Texture based light emission?

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neo0.
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Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Texture based light emission?

Post by neo0. » Fri Mar 06, 2009 11:35 am

I saw this in the bugs section of the forum
in that case it has a base emission which can be constant or be modulated by a texture or evaluated by a shader
And im wondering how would we set up a texture, so it emits a different color of light, based on that of each pixel in the texture? If this is indeed currently, possible, it would be nice to have some photo shop style artistic functions for the texture, like change the lighting to a red hue (where all the light emitted is different shades of red.)

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Mar 09, 2009 7:56 am

textured emitters?

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