Displacement Tests ( Skindigo )
Hi Pibuz & kwistenbiebel,
And, last but Not least !
If Max Subdiv more than 8, error message comes up ! Indigo then end .
What is the standard res texture map (for a distance or close up) is suitable for displacement, bump, etc, please?
Thanks
Oscar
* Need more test upload with different texture and parameter study .
And, last but Not least !
If Max Subdiv more than 8, error message comes up ! Indigo then end .
What is the standard res texture map (for a distance or close up) is suitable for displacement, bump, etc, please?
Thanks
Oscar
* Need more test upload with different texture and parameter study .
Hi Cpfresh,
Thanks for your help, too!
Hope that the test can find out more standard parameter for SKindigo displacement texture map parameter setting ( easier & less setting ).
I maybe wrong
, but I thought the setting of the dis. texture map is only the setting of the thickness or height which I want.
And the Max Subdiv, Pixel Threshold and Curvature Threshold setting are depand on how far is the distance( or how clear ) between model and camera.
Thanks for your help, too!
Hope that the test can find out more standard parameter for SKindigo displacement texture map parameter setting ( easier & less setting ).
I maybe wrong
And the Max Subdiv, Pixel Threshold and Curvature Threshold setting are depand on how far is the distance( or how clear ) between model and camera.
I agree with Crojack.
The higher the Max Subdiv, the nicer the final and more memory is used !
So, I think that if the model is far away from the camera, the lower the Max Subdiv for less memory is used. If it is close up model, ONLY the higher the Max Subdiv need to be.
And it may be calculated( the distance between model and camera ) and preset during SKindigo link to Indigo ?
The higher the Max Subdiv, the nicer the final and more memory is used !
So, I think that if the model is far away from the camera, the lower the Max Subdiv for less memory is used. If it is close up model, ONLY the higher the Max Subdiv need to be.
And it may be calculated( the distance between model and camera ) and preset during SKindigo link to Indigo ?
hi all. i tried my hand at another brick texture and had relative success. i think the displacement is pretty good but the texture color is pretty screwed. the main problem ive had is apparent in the images below ... the uvs dont seem to be getting referenced/saved properly -- check the left wall.
Whaat as far as i know, i've loaded each texture and saved it as i should but for some reason the left wall texture will not stay put. take a look below. help?
*edit*
forgot material settings
Max SubD 9
PT 0.0
CT -1
Db 0.015
Dc 0.0
Whaat as far as i know, i've loaded each texture and saved it as i should but for some reason the left wall texture will not stay put. take a look below. help?
*edit*
forgot material settings
Max SubD 9
PT 0.0
CT -1
Db 0.015
Dc 0.0
- Attachments
-
- indigo
- im1213308787.png (413.17 KiB) Viewed 4310 times
-
- sketchy
- im1213308787-skp.png (257.33 KiB) Viewed 4310 times
ok so i got the brick texture to move over ... but only by creating a duplicate material (same texture, same size, different name) and then positioning it and saving it. unfortunately, the corner doesn't stick together. see below:
- Attachments
-
- ... closer ...
- im1213312490.png (452.09 KiB) Viewed 4303 times
Whaat
with the latest SkIndigo 1.1.5 release the uv positioning seems to be working great. my early stone wall tests are working fine now with the exception of the corner seams being torn. im going to experiment a bit more to what else i find.
look below for images, start at bottom.
with the latest SkIndigo 1.1.5 release the uv positioning seems to be working great. my early stone wall tests are working fine now with the exception of the corner seams being torn. im going to experiment a bit more to what else i find.
look below for images, start at bottom.
- Attachments
-
- same scene, SubD smoothing on
object not grouped... some kind of mirroring going on? - im1213378594.png (625.69 KiB) Viewed 4207 times
-
- same scene, SubD smoothing on
object grouped - im1213378756.png (634.82 KiB) Viewed 4207 times
-
- same scene, SubD smoothing off, object grouped
- im1213379042.png (629.51 KiB) Viewed 4207 times
-
- uv position ok :) edges splitting :/
SubD smoothing off - im1213378169.png (602.31 KiB) Viewed 4208 times
Last edited by cpfresh on Sat Jun 14, 2008 5:57 am, edited 2 times in total.
Who is online
Users browsing this forum: No registered users and 56 guests
