Displacement Tests ( Skindigo )

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
OscarLok
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Post by OscarLok » Fri Jun 13, 2008 4:49 am

Hi Pibuz & kwistenbiebel,

And, last but Not least !

If Max Subdiv more than 8, error message comes up ! Indigo then end .

What is the standard res texture map (for a distance or close up) is suitable for displacement, bump, etc, please?

Thanks

Oscar
* Need more test upload with different texture and parameter study .

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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 4:59 am

hey Oscar! nice tests! :) the sketchup brick texture certainly leaves something to be desired ... it seems too blocky and pixelated ...

otherwise, keep it up! it is appreciated :)

OscarLok
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Post by OscarLok » Fri Jun 13, 2008 5:20 am

Hi Cpfresh,

Thanks for your help, too! :D

Hope that the test can find out more standard parameter for SKindigo displacement texture map parameter setting ( easier & less setting ).

I maybe wrong :oops: , but I thought the setting of the dis. texture map is only the setting of the thickness or height which I want.
And the Max Subdiv, Pixel Threshold and Curvature Threshold setting are depand on how far is the distance( or how clear ) between model and camera. :roll:

crojack
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Post by crojack » Fri Jun 13, 2008 5:29 am

The Max Subdiv is the setting for how "nice" you want the final to be.

The higher it is, the more Indigo subdivides the mesh (I think), and the more memory is used, hence the crashing or error message. I can only get to 8 also.

I'm not sure about PT or CT.

OscarLok
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Post by OscarLok » Fri Jun 13, 2008 5:48 am

I agree with Crojack.
The higher the Max Subdiv, the nicer the final and more memory is used !

So, I think that if the model is far away from the camera, the lower the Max Subdiv for less memory is used. If it is close up model, ONLY the higher the Max Subdiv need to be.

And it may be calculated( the distance between model and camera ) and preset during SKindigo link to Indigo ? :?

crojack
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Post by crojack » Fri Jun 13, 2008 6:07 am

I don't this the MaxSubdiv is the problem, and i;d rather have control over that. it's the PT and the CT that seem to be some problems. see the other thread.

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zsouthboy
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Post by zsouthboy » Fri Jun 13, 2008 6:48 am

The MaxSubdiv setting can already be controlled based on distance to the camera - use Pixel Threshold.

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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 10:39 am

hi all. i tried my hand at another brick texture and had relative success. i think the displacement is pretty good but the texture color is pretty screwed. the main problem ive had is apparent in the images below ... the uvs dont seem to be getting referenced/saved properly -- check the left wall.

Whaat as far as i know, i've loaded each texture and saved it as i should but for some reason the left wall texture will not stay put. take a look below. help?

*edit*
forgot material settings
Max SubD 9
PT 0.0
CT -1

Db 0.015
Dc 0.0
Attachments
im1213308787.png
indigo
im1213308787.png (413.17 KiB) Viewed 4310 times
im1213308787-skp.png
sketchy
im1213308787-skp.png (257.33 KiB) Viewed 4310 times

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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 11:25 am

ok so i got the brick texture to move over ... but only by creating a duplicate material (same texture, same size, different name) and then positioning it and saving it. unfortunately, the corner doesn't stick together. see below:
Attachments
im1213312490.png
... closer ...
im1213312490.png (452.09 KiB) Viewed 4303 times

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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 11:52 am

getting some strange stretching as the texture goes around the corner ...
Attachments
im1213313630.png
stretching texture
im1213313630.png (418.51 KiB) Viewed 4298 times
im1213314206.png
another view of corner
im1213314206.png (503.71 KiB) Viewed 4299 times

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Whaat
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Post by Whaat » Fri Jun 13, 2008 1:46 pm

hey cpfresh.

Ono has been messing around with the UV code. Do you get the same results when using 1.1.1-1.1.4??

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cpfresh
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Post by cpfresh » Fri Jun 13, 2008 3:43 pm

hey Whaat, I didn't try these scenes in any version but 1.1.5 ... let me get settled here at home and I'll re-create the scenes and give it a test on the previous versions!

OscarLok
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Post by OscarLok » Fri Jun 13, 2008 7:53 pm

Hi Zsouthboy,

Could you further explain this, please?
What is the relation between MaxSubdiv and Pixel Threshold ?

"The MaxSubdiv setting can already be controlled based on distance to the camera - use Pixel Threshold."

Thanks
Oscar

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cpfresh
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Post by cpfresh » Sat Jun 14, 2008 4:49 am

Whaat
i tried the same scene on the earlier versions of Indigo and they all resulted in the same image/stretching issue. D:

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cpfresh
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Post by cpfresh » Sat Jun 14, 2008 5:43 am

Whaat
with the latest SkIndigo 1.1.5 release the uv positioning seems to be working great. my early stone wall tests are working fine now with the exception of the corner seams being torn. im going to experiment a bit more to what else i find.

look below for images, start at bottom.
Attachments
im1213378594.png
same scene, SubD smoothing on
object not grouped... some kind of mirroring going on?
im1213378594.png (625.69 KiB) Viewed 4207 times
im1213378756.png
same scene, SubD smoothing on
object grouped
im1213378756.png (634.82 KiB) Viewed 4207 times
im1213379042.png
same scene, SubD smoothing off, object grouped
im1213379042.png (629.51 KiB) Viewed 4207 times
im1213378169.png
uv position ok :) edges splitting :/
SubD smoothing off
im1213378169.png (602.31 KiB) Viewed 4208 times
Last edited by cpfresh on Sat Jun 14, 2008 5:57 am, edited 2 times in total.

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