Fatal Error 2

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ZYX
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Fatal Error 2

Post by ZYX » Tue Dec 04, 2007 9:05 am

Help me please. Another fatal error this time is when i put preview material:
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Kram1032
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Post by Kram1032 » Tue Dec 04, 2007 9:12 am

there's a problem in your render-settings...
open your igs and go to line 4 :)

there should be a boolean, where there doesn't stand "true" or "false" but anything else...

Oh, and, don't start a new thread for every single fatal error, as long as the last error lays that close ;)

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Whaat
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Post by Whaat » Tue Dec 04, 2007 9:28 am

Let's start from scratch...
- Delete your existing SkIndigo and Indigo installations. You are using version 1.0.4 of Indigo which is not for beginners.
- Go to the Main Downloads Page and download Indigo 0.9.10 and SkIndigo 0.9.1 Official.
- Unzip Indigo 0.9.10 to a convenient location (eg. your desktop)
- Unzip SkIndigo 0.9.1 and copy to your Sketchup/plugins directory
- copy the 'previews' folder to your indigo directory
- download and run the SkIndigo tutorials
http://www.indigorenderer.com/joomla/fo ... 17&start=0

The fatal error here is due to incompatibility of your version of SkIndigo with Indigo 1.0.4.

The OTHER fatal error you are having is probably due to one of two things:
1) Indigo maybe cannot load textures with non-english characters (???)
2) Your PNG image has an alpha channel. Convert your texture to a JPEG and load it back into SketchUp. Then, try rendering again.

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ZYX
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Post by ZYX » Tue Dec 04, 2007 9:57 am

thnks what now it works. :) but the other fatal error doesn't :(

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Whaat
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Post by Whaat » Tue Dec 04, 2007 10:01 am

ZYX wrote:thnks what now it works. :) but the other fatal error doesn't :(
Did you convert to JPEG and rename the texture filename? (before rendering)

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ZYX
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Post by ZYX » Tue Dec 04, 2007 10:04 am

the textures i have used in that model are not in my pc

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Whaat
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Post by Whaat » Tue Dec 04, 2007 10:19 am

ZYX wrote:the textures i have used in that model are not in my pc
can you post the SKP file? You will have to ZIP it first.

If you do not have the texture on your PC, you must right-click on the material in the SU paint bucket and select 'export texture image'. Select 'JPG' as the export type and then save the texture image. Then, load the newly exported texture it back into SU. It should be applied to the same material that you exported it from.

I hope this makes sense. I know it might sound confusing.

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ZYX
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Post by ZYX » Tue Dec 04, 2007 10:22 am

thanks for the help i have already solved those problems

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