tornello wrote:Do you use more phong material?
Exactly, because the most materials have some grade of reflectivity, and it is more realistic using phong there with some fresnel & exponent maps...
I usually only have 2-3 diffuse materials in my scenes and 30 are phong or something else...
tornello wrote:easy job?
Before it was very easy when i had to choose the materials that I wanted to be phong.
By easy job I'm referring that you don't care to push your materials to a higher grade of realism...
I'm very positive, that Glare will change this in the next exporter version, so don't get furious

If you want to have diffuse default material, why don't you use the exporter before that instead until its hopefully "fixed"in the next version(s)
http://www.indigorenderer.com/forum/vie ... 17&t=13333