Greetings,
Thanks for your patience in waiting for the official release. You can grab it in the downloads section under 'Exporters for 3D Apps' along with a sample Sketchup scene to mess around with:
Changes since the Beta release:
Fixed: [,,,,] characters corrupting inifile.txt on some sytems
Changed: Auto-render now aborts if there are no lights in scene
Changed: Changed the way NK_Data (Complex IOR) materials are selected
Fixed: imported 3DS materials automatically being assigned Specular material type
Fixed: applied reverse gamma correction exponent of 2.3 to diffuse color of materials
Changed: Sketchup camera aspect ratio will change based on width and height of render.
Changed: Focal Length in Set Focus Tool changed to Focus Distance
Added: Monochrome Render Modes
Added: Dull plastic, shiny plastic, leather, car paint, complex IOR presets
Changed: Specular Materials can now be transparent or non-transparent depending on the opacity setting
Changed: Negative bump values are now allowed
Changed: Changed default fresnel to 1.0
Enjoy!
Whaat
SkIndigo 0.6.1 Official Release
SkIndigo 0.6.1 Official Release
Last edited by Whaat on Tue Mar 13, 2007 4:33 pm, edited 1 time in total.
WOOHOO! Thanks, still no export setting for 4 threads (but I added it myself in your script). I'm playing with it now! Again thank you! I hope to post something soon. I'm remodelling my office interior now and since we now also know which furniture will be in it, I can model that as well.
Regards,
Peter
Regards,
Peter
Mac Pro 3GHz quadcore, iMac dualcore 2 GHz, Vectorworks 2008, Sketchup 7 Pro, Indigo Renderer, Cheetah3d 4.6.3, OS X 10.5.6
Peer,
I could have easily added this option to the script. The reason I didn't is because I don't know very much about multicore CPUs and multi-threading. I was concerned that increasing the number of threads might cause some systems to crash. If anyone wants to try increasing the number of threads used in the render (to 4 for example) simply modify the line in the script that reads
th_choices=%w[1 2].join("|")
to
th_choices=%w[1 2 3 4].join("|")
This should do the trick. If no one reports any problems with this, I will incorporate this into the next update of the script.
Whaat
I could have easily added this option to the script. The reason I didn't is because I don't know very much about multicore CPUs and multi-threading. I was concerned that increasing the number of threads might cause some systems to crash. If anyone wants to try increasing the number of threads used in the render (to 4 for example) simply modify the line in the script that reads
th_choices=%w[1 2].join("|")
to
th_choices=%w[1 2 3 4].join("|")
This should do the trick. If no one reports any problems with this, I will incorporate this into the next update of the script.
Whaat
new feature
Hi all! ..thank you whaat for your work!.. and Ono for the indigo engine... I have a question for you whaat.. is possible have an exporter of xml for have an animation?.. I don't know if that is possible.. but I think is a nice feature.. and I tried to find some simple system to do little animation. Thank you!.
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