Hello *,
I hope you can help me. I have the following requirement:
I want to automate my SKindigo rendering activities:
- The output file name for each Image in the Indigo Queue File (IGQ) should contain the scene name
- In another topic in this forum (http://www.indigorenderer.com/forum/vie ... =5&t=12202) I learned, how the output filename has to be stored in the IGQ file.
Following an example what I want to do:.
My sketchup file has the name "test.skp"
The existing Sketchup scenes are "scene1", "scene2", "scene3"
If I start the Indigo "Scene Tab Animation" and use a "Frame Rate" 1, an "test.igq" xml file is created, which contains 3 entries, because 3 igs files are created:
...
<scene_path>C:\dir/test/test-0000.igs</scene_path>
...
<scene_path>C:\dir/test/test-0001.igs</scene_path>
...
<scene_path>C:\dir/test/test-0002.igs</scene_path>
...
But I would need the following file-names for the igs files:
...
<scene_path>C:\dir/test/test-scene1.igs</scene_path>
...
<scene_path>C:\dir/test/test-scene2.igs</scene_path>
...
<scene_path>C:\dir/test/test-scene3.igs</scene_path>
...
What do I have to do, to reach this goal with the skindigo exporter?
And a further question:
Is there a possibility to start the Indigo "Scene Tab Animation" with a ruby script?
If yes, can you provide sample code?
Best Regards
Automation
Modify IGS File-Name / Start "SKIndigo" with ruby script?
-
Automation
- Posts: 9
- Joined: Tue Feb 19, 2013 4:37 am
Re: Modify IGS File-Name / Start "SKIndigo" with ruby script
maybe this here can help ya: http://www.indigorenderer.com/forum/vie ... uby+script
polygonmanufaktur.de
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