Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
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by Andy Andreev » Sat Aug 18, 2012 12:59 am
Hi

so i want to do the stones on top of the drainage pipe in SKP and then render them in indigo, i try to do it whit some stones and then the dummy technique but still when it needs to export to indigo just isn't worth the wait cause on top of that i don't have a mega PC

so I'm shore there must be an easier way to do it.
http://fc04.deviantart.net/fs71/i/2011/ ... 38unpj.jpg this is just some random render i picked up in Google to show you what i want to do .
P.S. 10x for the help in advance
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sat Aug 18, 2012 2:20 am
..so: you basically just want to replicate the white gravel around the house?
If so, if you don't have any close view of the pebbles you can drop the idea of using real geometry and dummies, although that gives you the most photorealistic result indeed, and use instead a good displacement map, which you can easily find in the internet, on free online texture databases of different render engines (always great resources) like vraymaterials.de or mxmgallery.com.
If the surface you want to cover is simple enough, you get great results using a reasonable amount of memory.
EDIT: ..I think I can have gone out of subject with my answer..can you post an image of what you're rendering and you're not satisfied with?
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Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
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by Andy Andreev » Sat Aug 18, 2012 2:51 am
I'm talking about these stones and i want to make them real when i do the render. Like they look real in the render i posted
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tar_gniK
- Posts: 156
- Joined: Wed Apr 13, 2011 7:36 pm
- Location: London, UK
- 3D Software: 3ds Max
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Contact:
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by tar_gniK » Sat Aug 18, 2012 3:09 am
Well you are going to have to stop being lazy and decide what to do --
Either a displacement map like Pibuz suggested, or model a stone (make a decent poly one in Max and import as obj or use an organic plugin for SketchUp) and then scatter them as instances.
As much we would like to have a button that does everything for us, it simply does not exist. Harsh, but true.
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sat Aug 18, 2012 3:11 am
Ok, got you.
So, from my experience, a displacement map is good enough.
I attach a similar result I achieved some time ago with a quite questionable texture

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Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
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by Andy Andreev » Sat Aug 18, 2012 3:30 am
Yep I'm trying it now and it works thank you very very much Pibuz
P.S. I''m sry if my question was stupid. But I'm far from been good at this ! 10x again
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Headroom

- Posts: 1060
- Joined: Wed Aug 08, 2007 1:07 pm
- Location: Spartanburg, SC, USA
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by Headroom » Sat Aug 18, 2012 10:21 am
No, your question was not stupid. Keep at it. That's the only way you'll get better!
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Pikadili89
- Posts: 119
- Joined: Wed Jul 11, 2012 1:19 am
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by Pikadili89 » Fri Aug 31, 2012 6:57 am
Pibuz wrote:Ok, got you.
So, from my experience, a displacement map is good enough.
I attach a similar result I achieved some time ago with a quite questionable texture

Mate can you be so kind to pass me over that texture, the result is really simpatic? I am in a need of same effect atm and can't get right texture to do the job :/ Thanks in advance!
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