Grass with SketchUp

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cotty
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Grass with SketchUp

Post by cotty » Wed Apr 11, 2012 6:47 am

Inspired from the carpet topic I started some tries to use this technique for grass generation. Some nice examples of nature objects are in the gallery, so this simple example can only be a startpoint for further investigations and improvements. I hope that some other SketchUp users try to do so and show their results (renders and models :wink: ) here in this topic?!

I attached my example model for this purpose ...
grass_forum.jpg
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grass.zip
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little gallery... http://unverzagt.biz/cottysgallery/

Voytech
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Re: Grass with SketchUp

Post by Voytech » Wed Apr 11, 2012 7:44 am

Looks promising for a simple arch viz render... Thanks.

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cotty
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Re: Grass with SketchUp

Post by cotty » Wed May 30, 2012 11:40 pm

Whaat explains his improved grass technique in this topic:

http://www.indigorenderer.com/forum/vie ... 67#p115167

Cotty
little gallery... http://unverzagt.biz/cottysgallery/

Nickster
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Re: Grass with SketchUp

Post by Nickster » Sun Jul 22, 2012 6:40 pm

Hi Cotty,
I tried using this grass component and wanted to render it in Indigo. First of all when I import the grass component into my model and try using the Fur plugin, even with density setting to a low number as 5 and hitting the make crowd button, it halts, and either kick me out of the program or you would see the blue idle circle just turning forever. What settings do you use? Also in the rendered picture of the house with grass, how do you keep the component not to cross the border line?
Thanks so much in advance,

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cotty
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Re: Grass with SketchUp

Post by cotty » Wed Jul 25, 2012 5:47 pm

Nickster wrote:Hi Cotty,
I tried using this grass component and wanted to render it in Indigo. First of all when I import the grass component into my model and try using the Fur plugin, even with density setting to a low number as 5 and hitting the make crowd button, it halts, and either kick me out of the program or you would see the blue idle circle just turning forever. What settings do you use?
Do you use the original component or a very simple dummy to use the fur-plugin?
Nickster wrote: Also in the rendered picture of the house with grass, how do you keep the component not to cross the border line?
Thanks so much in advance,
I didn't do it :wink:
little gallery... http://unverzagt.biz/cottysgallery/

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Bosseye
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Re: Grass with SketchUp

Post by Bosseye » Thu Jul 26, 2012 10:24 pm

Might as well add my grass in here then - 2 simple componants textured using the summer grass material from the database, one made darker one made lighter for colour variety, then just dummied around using the fur plugin. Works well enough for me :)
Grass test.jpg
Perhaps someone can have a think about my question I asked in whaats thread though: I create my main grass component called 'GRASS'. If I create fur using this component, then poly count is around 40,000. Obviously scene is too heavy and very slow to rotate etc. So I create a single line, make it a component called 'GRASS_dummy' and scatter the dummy component around with the fur plugin. However, poly count remains at 40,000 and the model becomes too heavy to rotate again, even though the scene is displaying just the single line component? Is that correct? Or am I going wrong somewhere, as I don't understand how single lines can have the same poly count as the original component.

I get round it at the moment by simply putting the fur grass on a different layer which is only switched on to render a view, but it bothers me :)

And just for fun (an old one, ignore the rubbish house), you can scatter little components around with the fur plugin and then move up to look as if they're sat on the grass to be flowers, fallen petals, leaves whatever.
House6.jpg

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Whaat
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Re: Grass with SketchUp

Post by Whaat » Fri Jul 27, 2012 4:59 am

Nice result!

As far as your question goes, I do not understand why you would have some much trouble orbiting a scene made up of thousands of single line components. From my experience, the performance is much improved. However, 40,000 line components is quite a bit. Most of my scenes probably have more like 20,000 or less. Once you reach a certain limit, I imagine performance will take a hit, even with single line components. Very strange that the polycount doesn't drop. That makes no sense at all!

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galinette
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Re: Grass with SketchUp

Post by galinette » Fri Jul 27, 2012 9:07 pm

Bosseye wrote:And just for fun (an old one, ignore the rubbish house), you can scatter little components around with the fur plugin and then move up to look as if they're sat on the grass to be flowers, fallen petals, leaves whatever
The house is simple and not very detailed indeed, but grass, vines, tree and envmap mood are insanely impressing.
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Nickster
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Re: Grass with SketchUp

Post by Nickster » Sat Aug 11, 2012 5:48 am

@ Cotty- Thanks for the reply. I used the original component.

@ Bosseye- Looks really nice. If only the script could be re-written to limit the growth to the borderlines, that would make a much nicer effect. The grass looks nice and all, but you can see grass growing out of concrete walkways. Has anyone ever asked him to rewrite the Fur script or is it that hard to do? I am not a programmer so I don't have a clue. At any rate, a nice scene. :)

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