I changed the proxy only a little bit, so that some faces with more than 4 edges have only (excactly) 4 edges and after this, artisan generates a quad mesh. (So the general problem still remains...)Pibuz wrote: Ehy Cotty! How did you solve the tri-mesh issue? How did you model that glass, in the end?
Subdivision question
Re: Subdivision question
little gallery... http://unverzagt.biz/cottysgallery/
Re: Subdivision question
I startet a field test with a statistically significant amount of beer at home (safety first!) and with the help of this discussion I was able to produce some instances... now the thirst is backlycium wrote:It's Friday, so I suggest:
1. Get a beer
2. Look at bubbles while drinking beer
3. Go home (carefully if you've "studied" a few)
4. Model bubbles
little gallery... http://unverzagt.biz/cottysgallery/
Subdivision question
The foam would look more realistic with some SSS. Nice render.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Subdivision question
And another one with bubbles (bubbles rocks
)
little gallery... http://unverzagt.biz/cottysgallery/
Re: Subdivision question
looking good!
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