I'm having a really annoying issue with photomatching textures.
I've done this plenty of times before with no issues but suddenly it won't work.
Basically I've added a photomatch image into sketchup and done 3 walls behind. I've then projected the photo onto the walls to give the distorted textures that look correct from the specific view. I've then right clicked each texture, selected UV mapping and exploded the texture. This is then saved as a new file and applied to the face. Render in Indigo and it comes out all screwy.
Whats annoying me most is that I've followed the above process numerous times on other images and its rendered fine - so what the fudge am I doing wrong on this particular file?
Cheers!
EDIT - just tried with a different photo jpeg, exactly the same process as above and it works perfectly
