The setting of the picture below is:
MLT mode, MNCR 2000, Supersample Factor 6(manually set by 7zip), Hybrid mode true(manually set by 7Zip), SPP 1200
No Architectural Glass Acceleration, no Advanced Aperture and Glare, no subdivision, no displacement
the problem is still noisy, the light look like not focusing, is more likely is spreading!
If any one see this please help! need ur guys help here! THX!
How to render this scene to be more better & realistic?
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williamhhf
- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
- ninopiamonte
- Posts: 109
- Joined: Thu Dec 01, 2011 10:12 pm
Re: How to render this scene to be more better & realistic?
@ williamhhf
Very nice. Just needs o "cook" a little longer to remove the noise, which is really killing the lights & the floors texture.
nice HEADROOM
Very nice. Just needs o "cook" a little longer to remove the noise, which is really killing the lights & the floors texture.
Re: How to render this scene to be more better & realistic?
I think the performance would be improved a lot if you used simpler meshes for the lights, they look like high poly curved models.
Using bi-directional mode without MLT might help too, and hybrid mode is disabled / doesn't do anything.
Using bi-directional mode without MLT might help too, and hybrid mode is disabled / doesn't do anything.
Re: How to render this scene to be more better & realistic?
what is Your white material settings? White shouldn't be set lighter then 204/204/204 (rgb) especially in interiors rendering. Lowering values to 204/204/204 will icrease performance.
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