I'm really happy to found an exporter for maya... great... I've just a beginner with Indigo (i work normally with Mentalray), so I have many questions

- What I can do with the current exporter ? how to control the specular phong parameter ? how to connect textures ?
- Where I must put textures and in what kind of format ?
- And an other great question how indigo 0.6 test2 can found the localinifile and the inifile when i start indigo in dos prompt (I must always start indigo from the indigo directory) ?
Sorry but I have others questions like : Is it the exporter will be support layered materials ? and how I can make it in xml codes ?
and that is the relation between the incadescence color and the emissive color and intensity for the meshlight emitter (I tried 0.5 in the incandescence parameter and in the xml file the result was 4650 ?) and How can I color the lightmesh ?
I stop the questions, but I have some idea for the exporter (I'm not programmer):
- Use multi threads to export quicker the scene
- great a materials editor (I know it's in progress) that support layered materials and bump
Sorry again for my many questions... but I'm so happy by an exporter which can use use with maya

Best regards
Great stuff for the indigo developement and for your exporter.
ps : In the exporter I tried image based lighning with the hdr file but it make me errors in the rendertime like can read texture something like that. the physical sky not work... but the constant sky (constant color under physical sky) work correctly. I can't use file textures.
Matt