You don't have to feel guilty about anything ior. That would be totally unfair since bug reports are mandatory in order to enhance a software.
No finished render issued from a Maya scene has been exposed for years; as a consequence it seems a commonly accepted idea that MtI can not export scenes to Indigo.
MtI may be updated, so much about the implementation of new Indigo features. In all cases this MEL exporter is a dead end, as far as users expectations go.
Antichamber wrote:Raw persistence may be the only option other than giving up entirely.
Been there, since day one.
My special thanks go to
gzavye,
Lemo, and ior for his continued support. And Doug Hammond (dougal2) obviously, since he was first to put the exporter for Maya on good tracks.
Not to forget the user 'Big Fan' who played a great role in my determination ^^
Be not affraid of the void, for
exporter writers may emerge (people deeply
API-able). I never meant to prevent them to. It has been for about three years since I sent my resignation mail to Glare Tech, arguing that someone competent should prevail. For the sake of the company.
I was not able to raise myself at the rank of a programmer, however I want to thank Glare Technologies for the opportunity. I've been learning a lot on others, on myself, and on more trivial topics. I meant to become a wary consummer of images and technology, and these purpose were fulfilled.
On a personal note, I have other boundaries to repell rather than digging into human artefacts such as computers and their softwares. For instance, the MS compiler never worked correctly on my rig (it took a Windows update in order to have its browser windows to open,
to start with. Dude.) and I wanted another initiation to c++ than fixing a compiler (or an OS or a PC).
Enough of the hard way !
To all: I'd rather give you that choice: my PayPal account is
urbnctzn@hotmail.com
I won't vanish any soon. See you
PS: my next (second) MEL project might be a level editor for Eufloria
