And thanks to CTZn for their good advises during the process

First, a comparison between a Indigo Render and a Mental ray one

1h45 with Indigo

45 mn with MR
Second a HDR test

2h with Indigo 1.1.18
That really depends on Glare being able to reach an agreement with myself and CTZn to become official developers for MtI.gzavye wrote:Can I expect an up to date exporter before all "for life" licenses left?
Code: Select all
<medium>
<name>indigoShader1_medium</name>
<precedence>6</precedence>
<basic>
<ior>1.49000001</ior>
<cauchy_b_coeff>0.001419999986</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<!--spectrumNode-->
<peak>
<peak_min>411.5599976</peak_min>
<peak_width>121.1600037</peak_width>
<base_value>0.01999999955</base_value>
<peak_value>10.84000015</peak_value>
</peak>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<!--spectrumNode-->
<uniform>
<value>0.5</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<!--spectrumNode-->
<peak>
<peak_min>473.1600037</peak_min>
<peak_width>70.66999817</peak_width>
<base_value>-10.94999981</base_value>
<peak_value>17.54999924</peak_value>
</peak>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>indigoShader1SG</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>indigoShader1_medium</internal_medium_name>
<layer>1</layer>
<base_emission>
<!--spectrumNode-->
<constant>
<blackbody>
<temperature>6500</temperature>
<gain>0.009999999776</gain>
</blackbody>
</constant>
</base_emission>
<texture>
<uv_set>default</uv_set>
<path>textures/fractal1-pTorus1.jpg</path>
<exponent>2.200000048</exponent>
<b>1</b>
<c>0</c>
</texture>
<emission>
<texture>
<texture_index>0</texture_index>
</texture>
</emission>
</specular>
</material>
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