Ok, that'll be straight forward to catch with images:
Thats what I've got in the viewport of Maya:

And thats what Indigo renders:

I think the red line should follow the green one, or something like that.








That's their numbers in a list that are changing, not their position, so the shape remains unaffected.Hmm.. if triangles are in wrong order, then how the sphere comes out as a sphere? I think you would have mesh errors.
That's funny... I was recreating the scene from scratch (it wasn't saved) to try that and when I was to choose between 'Pinched at Pole" or "Sawtooth at Pole" for the sphere, I realized that you had not checked the link down my last post: that's exactly what "Sawtooth at Pole" does, splitting the polar UVsDid you try my idea? Split that vertex and explode the mesh into triangles manually and then export. I'm just curious what happens....
No. I checked the link, but i missed the "pole action"CTZn wrote:That's funny... I was recreating the scene from scratch (it wasn't saved) to try that and when I was to choose between 'Pinched at Pole" or "Sawtooth at Pole" for the sphere, I realized that you had not checked the link down my last post: that's exactly what "Sawtooth at Pole" does, splitting the polar UVs![]()
What do you think ? Sure it is !!!Okay, CTZn, I will do some tests and try to fix this![]()
Atleast in the MEL exporter.. Maybe add .obj export feature too
Hope this is good news![]()
No problem, I'm somehow... interested.And thanks for all your testing!
Indeed, morally you helped me, see how big my answers weresuvakas wrote:I can't help you with this triangle issue. Unknown territory for me...
I think it might be that Maya and Indigo are using diffrent UV cords..What do you think ?
I won't stop untill it's fixedAnd you got to bear with me![]()
Well, I can't say anything for sure, but I think he's busy.. heh..How's ThatDude33, got news ?



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