Announcements, requests and support regarding the Cinema 4D exporter
-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Wed Oct 21, 2009 8:46 am
fused wrote:PureSpider will not let me rest anyway until i implemented it

You are sooooo right

-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Thu Oct 22, 2009 12:40 pm
sort of got it working. some stuff still to fix and optimize....

- near_far.jpg (147.06 KiB) Viewed 28326 times
-
zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
-
Contact:
Post
by zeitmeister » Thu Oct 22, 2009 7:59 pm
Maybe an option where you can decide wether these planes are opaque or not would be great?
It's a massive object in the editor window in the current state...
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Thu Oct 22, 2009 8:33 pm
of course you will be able to turn it off

-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Thu Oct 22, 2009 9:50 pm
But when you turn it off, leave the borders of the planes visible maybe?
-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Thu Oct 22, 2009 10:14 pm
Great work fused, this looks realy nice!
zeitmeister wrote:Maybe an option where you can decide wether these planes are opaque or not would be great?
It's a massive object in the editor window in the current state...
I also think that maybe the front and back plane could use a 50% reduction in alpha

polygonmanufaktur.de
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Thu Oct 22, 2009 10:18 pm
ZomB wrote:I also think that maybe the front and back plane could use a 50% reduction in alpha
yes, i was going to add that. maybe ill also add a "transparency" option for each plane next to the enable switch.
pSr wrote:But when you turn it off, leave the borders of the planes visible maybe?
no need, im just using c4ds near and far settings, so teh lines are automatically drawn.
-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Fri Oct 23, 2009 4:00 am
fused wrote:
pSr wrote:But when you turn it off, leave the borders of the planes visible maybe?
no need, im just using c4ds near and far settings, so teh lines are automatically drawn.
Aha, my suggestion

Good boy!

-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Fri Oct 23, 2009 4:50 am
PureSpider wrote:Good boy!

do you want me to work on you requests or not? sounds like 'not'.

-
steven369
- Posts: 10
- Joined: Mon May 10, 2010 9:22 pm
Post
by steven369 » Fri Jun 10, 2011 3:12 am
Hello Fused,
I know 3d-developers are busy these days. I'm just wondering how
difficult it might be to write a fisheye/angular map-exporter for indigo?
Would make a great function and hardly exists today...
Just for the wishlist

Steven
-
Ilay
- Posts: 54
- Joined: Fri Mar 16, 2012 1:25 am
- Location: Russia
- 3D Software: Cinema 4D
Post
by Ilay » Sun Mar 18, 2012 1:40 am
If cindingo is in c4d, is it possible to make layers for passes(multi pass system)?
Other rs engines have such in post effects section.
I'm sorry for my bad English
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Mar 18, 2012 3:04 am
Ilay wrote:If cindingo is in c4d, is it possible to make layers for passes(multi pass system)?
Other rs engines have such in post effects section.
Hi Ilay,
how do you mean exactly? Do you want the background alpha and material id modes available as passes?
-
Ilay
- Posts: 54
- Joined: Fri Mar 16, 2012 1:25 am
- Location: Russia
- 3D Software: Cinema 4D
Post
by Ilay » Sun Mar 18, 2012 3:08 am
Hello Yves
Yes and i also think about exr-layers for light layers..
I'm sorry for my bad English
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Mar 18, 2012 3:15 am
Ilay wrote:Hello Yves
Yes and i also think about exr-layers for light layers..
Ok, I will look into this

-
Ilay
- Posts: 54
- Joined: Fri Mar 16, 2012 1:25 am
- Location: Russia
- 3D Software: Cinema 4D
Post
by Ilay » Sun Mar 18, 2012 3:36 am
fused wrote:Ilay wrote:Hello Yves
Yes and i also think about exr-layers for light layers..
Ok, I will look into this

Thanks, it's not so significant. If only you will have free time.
I'm sorry for my bad English
Who is online
Users browsing this forum: No registered users and 1 guest