There is something cinema files exemples to work?

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babieka
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There is something cinema files exemples to work?

Post by babieka » Mon Sep 10, 2007 5:12 am

Is :? to work with indigo-cindigo without any exemple in cinema format. The cindigo studio pawn is fine but insufficient for learning. I look for many exemples in internet and :? :roll:

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Zom-B
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Post by Zom-B » Mon Sep 10, 2007 5:51 am

How about taking Indigos Manual and doing a Try And Error Session,
testing different material Settings etc. for your self....

Because of the lag of Documentation thats the way everybody learns Indigo...

Its really easy, just time consuming....
if you understood the way the Cindigo Studio Setup works you have learned 75% Cindigo is about...
polygonmanufaktur.de

babieka
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Post by babieka » Mon Sep 10, 2007 7:06 am

Your Ikea Interior MAGIKA is wonderful!! :shock:

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Zom-B
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Post by Zom-B » Mon Sep 10, 2007 7:43 am

I just Rendered it in Indigo, the original Scene was modeled not by me! 8)

Here you can grab the C4D file with the materials.
polygonmanufaktur.de

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CoolColJ
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Post by CoolColJ » Tue Sep 11, 2007 10:54 am

what would you like in the sample scene? some simple spheres? with a different Indigo material type assigned to each or something in a simple room with exit portals?

babieka
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Post by babieka » Thu Sep 13, 2007 12:07 am

Yes! with simples spheres and how to use exit portals in cinema is enough. My problem is lights and textures realistics. I make glass textures, metals or wood and two planes light emitters and the render is bad! The textures don't show when indigo don't have any problem to render. :)
Excuse my bad english i'm spanish from Barcelona. :oops:

I attached the render and the cinema exemple
Thanks!
Attachments
bolas_indigo.rar
(510.93 KiB) Downloaded 377 times

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CoolColJ
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Post by CoolColJ » Thu Sep 13, 2007 10:27 am

only colour and bump map textures work right now, UV mapped
Indigo will only apply UV mapping to them

textures have to be in the same directory as the Indigo scene file

I'll see what I can do with a simple sample scene after I take a look at your scene :)

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CoolColJ
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Post by CoolColJ » Thu Sep 13, 2007 10:45 am

ok I took a look at the scene file

In the new version of Cinidgo, all objects are exported out. If you are using an older version, you need to add a Cindigo Object tag for each object to show in Inidgo

Also with the new version, if they have phong tags, they will be smoothed.
Last edited by CoolColJ on Thu Sep 13, 2007 8:09 pm, edited 1 time in total.

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CoolColJ
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Post by CoolColJ » Thu Sep 13, 2007 10:48 am

that transparent sphere, needs to have a higher precedence to show

precendence is like priority

air has a precendence of 1
so you need to make the sphere have a higher precendence than 1 for it to show

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CoolColJ
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Post by CoolColJ » Thu Sep 13, 2007 1:01 pm

also the scene file needs to be scaled down, it's much too large.
The camera in Indigo was autofocusing at 68 metres!
I changed the global scale mulitplier to 0.1

The scale will change how Glass renders and how Indigo works.
Until we get a multiplier for glass material in Cindigo - specular and glossy transparent, then that's the only way to make glass have more or less colour

here is a fixed version of your scene file. I'll see about making another simple sample scene with exit portals and other stuff
Attachments
CCJ_bolas_indigo.zip
scene file
(424.3 KiB) Downloaded 334 times
im1189643053.JPG
quick render of the scene with global scale of 0.1 - looks like a photo :)
im1189643053.JPG (42.91 KiB) Viewed 6431 times

babieka
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Post by babieka » Fri Sep 14, 2007 2:42 am

:D :D :D :D :D :D :D :D :D :D :D :D
Thanks!!!! The problem is the PRECEDECE and at all objets make a material...
I'm investigated hdri sky for reflections too.
:P
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indigo_5.png
indigo_5.png (256.12 KiB) Viewed 6393 times

babieka
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Post by babieka » Fri Sep 14, 2007 10:42 am

I don't like to disturb CoolColJ but my fishbowl example render in black :?
The water and the fishbowl have textures and indigo's taks in glossy transparent and precedence. The same options just about the previous balls.
Help me, please!! :oops: :oops:
Attachments
pecera.rar
(472.43 KiB) Downloaded 303 times

babieka
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Post by babieka » Fri Sep 14, 2007 10:49 am

the indigo's render... :oops: :cry: :roll:
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black_fishbowl.jpg
black_fishbowl.jpg (118.19 KiB) Viewed 6353 times

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fused
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Post by fused » Fri Sep 14, 2007 10:56 am

first of all your normals seem to be inverted.

the reason why its black is, that the current cindigo version exports the absorption inverted(will change in the next version). so if you want no absorption, you have to set it to black instead of white.

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 11:51 am

I took a look at the scene and fixed it

1) your normals are reversed for the glass pot, you have the inside and outside of the pot flipped. I just selected all of the polygons and reversed them all

2) leave a small gap between then floor and glass pot

3) don't use glossy transparent for glass and water, unless you want that smoky type look - I changed them, but left the cauchy_B_coeff you had on - dispersion. That's why the glass has colours with it at 0.1 :)
This really slows the render down though...

4) select all the polys of the glass pot and water object and optimise them to remove the normalising message in Indigo

5) I removed the phong tag on the water because the flat top was getting smoothing problems. Anything with a phong tag in Cindigo will get full smoothing. Looks bad on a flat surface..

6) you had the IOR swapped between the glass and water - glass = 1.5, water = 1.33 :)

7) you didn't set any colour in the Indigo Material helper tag - the C4D colours won't be used when you render in Indigo
Attachments
CCJ_pecera.zip
(602.04 KiB) Downloaded 317 times
im1189725962.JPG
Glossy transparent glass pot
im1189725962.JPG (57.25 KiB) Viewed 6345 times
im1189726519.JPG
Specular glass pot with cauchy_B_coeff
im1189726519.JPG (56.71 KiB) Viewed 6345 times
Last edited by CoolColJ on Fri Sep 14, 2007 12:18 pm, edited 4 times in total.

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