Hey Wolle,
wal3d wrote:If I activate GPU Acceleration in the render menu (cinema 4d) and use the CPU, I'm just rendering with my CPUs.
Huh?! activating GPU does run in GPU mode (thats GPU + CPU)
A quick explanation:
Indigo is capable of Hybrid GPU + CPU rendering. So the GPU does one part of the rendering process and the CPU another!
The benefit here is that the GPU don't do material calculation stuff and don't need to load all the textures in the (limited) GPU-RAM.
The problem in this way of letting the GPU help you render is that if CPU and GPU aren't "eqivalent" in power one of them needs to wait for the other to be ready with calculation to bring "that stuff calculated together".
You sacrifice possible performance over a broader usability because of less RAM cost for the GPU and keep all the features of the main program, since Material calculation is done on the CPU (and is kind of complex to be done on GPU!)
Atm GPU rendering is only capable of pure PathTracing (no MLT and BiDir). The best SpeedUps are in open areas outdoors lit by sky or HDRI and Studio setups with big emitters and no walls outside beside the curved plane your Hero Object stands on
