Custom Indigo Material

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Custom Indigo Material

Post by pixie » Wed Aug 26, 2009 1:25 am

Stromberg wrote:Indigo version looks sweet :)
Did you buy that plugin or do you use the demo?
I bought it, but AFA indigo goes there's no limitation.

Stromberg
Posts: 693
Joined: Mon Mar 02, 2009 5:01 am
Location: Norway
Contact:

Re: Custom Indigo Material

Post by Stromberg » Wed Aug 26, 2009 1:31 am

Ok, i just use the mograph cloner tool, works just fine for me :)
Dont know what AFA means tough :P

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Wed Aug 26, 2009 1:46 am

awesome test pixie!

---------------------------------------------------------------

the indigo material now does proper illumination and shadows in the c4d internal renderer:
perper_illum_and_shadow.jpg
perper_illum_and_shadow.jpg (133.76 KiB) Viewed 4869 times

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Custom Indigo Material

Post by pixie » Wed Aug 26, 2009 2:13 am

Stromberg wrote:Ok, i just use the mograph cloner tool, works just fine for me :)
Dont know what AFA means tough :P
As Far As

BTW, this plugin is way better then Mograph ;)

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Custom Indigo Material

Post by pixie » Wed Aug 26, 2009 2:15 am

fused wrote:awesome test pixie!

---------------------------------------------------------------

the indigo material now does proper illumination and shadows in the c4d internal renderer:
perper_illum_and_shadow.jpg
This way you'll be hired by the vrayforc4d in no time! :P

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Wed Aug 26, 2009 2:27 am

i doubt it :)
just two lines of code, really.

couldnt find a fix for your GI problem yet (the above is sort of a byproduct of trying to fix it :lol: )

Stromberg
Posts: 693
Joined: Mon Mar 02, 2009 5:01 am
Location: Norway
Contact:

Re: Custom Indigo Material

Post by Stromberg » Wed Aug 26, 2009 6:46 am

Cool fused :D

pixie: I hope it is better :)

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Thu Aug 27, 2009 1:55 am

Cindigo now supports launching Indigo properly on OSX. You dont have to click on "start render" anymore, you can launch multiple instances from cindigo and previews will work. It could in theorie also start the IndigoConsole application but im not sure if i will enable that functionality... closing the terminal window will not close indigo (unless you do ctrl + c) and you would have to kill the process manually.

@pixie: it seems i fixed the GI problem. at least for R10.

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Custom Indigo Material

Post by pixie » Thu Aug 27, 2009 2:24 am

fused wrote:@pixie: it seems i fixed the GI problem. at least for R10.
That's why some call you Master... ;)

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Thu Aug 27, 2009 3:57 am

oh and packing and unpacking igms will work too ;)

edit: on mac that is. works on windows already. which reminds me of the fact that the material import still needs to be rewritten....

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Custom Indigo Material

Post by zeitmeister » Thu Aug 27, 2009 10:23 pm

Take your time and release a real bomb. :D
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Thu Aug 27, 2009 10:45 pm

i will :D

import is done now.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Fri Aug 28, 2009 4:35 am

im experimenting with previews on macs and i wonder if its a good idea to start the IndigoConsole for it.

launching the console version from c4d does not open up a terminal window and the user does not get any visual feedback if the preview was started successfully. it will render until it reaches the halt spp set.
it works like a charm but indigo is invisible. one also has to use the terminal to cancel a preview.

what do you think?

maybe i can figure out how to get the process ID of the process i started. i could then make a dialog box:

"preview started, enter 'kill -KILL [processID]' in the terminal to cancel"

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Custom Indigo Material

Post by fused » Fri Aug 28, 2009 4:52 am

oh and @pixie: heres an image of the indigo material rendered with gi but without lights :lol:
Attachments
gi_no_lights.jpg
gi_no_lights.jpg (5.3 KiB) Viewed 4635 times

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Custom Indigo Material

Post by pixie » Fri Aug 28, 2009 4:58 am

fused wrote:oh and @pixie: heres an image of the indigo material rendered with gi but without lights :lol:
:shock: Marvellous!!!

Post Reply
113 posts